private void OnCombatUpdated(object sender, CombatUpdatedArgs e) { DispatcherHelper.CheckBeginInvokeOnUI(() => { BuildHistory(); if (Paused) { TitleText = "Delegate - PAUSED"; return; } TitleText = "Delegate - Connected"; Breakdown.Clear(); foreach (var breakdowns in _combatControl.CombatHistory[_combatControl.CombatHistory.Count - 1]) { Breakdown.Add(breakdowns); } UpdatedCounter++; }); }
private void CombatEventHandler(object sender, CombatUpdatedArgs e) { CombatUpdatedEvent?.Invoke(sender, e); }
private static void OnUpdated(object sender, CombatUpdatedArgs e) { Console.WriteLine("updated combat event"); }