private bool InteractWithCombat()
        {
            RaycastHit[] hits = Physics.RaycastAll(GetMouseRay());
            foreach (RaycastHit hit in hits)
            {
                // original try.
                // if(hit.collider != null ){
                //     var player = GetComponent<Combat.Fighter>();
                //     player.Fight();
                // }
                CombatTarget target = hit.transform.GetComponent <CombatTarget>();
                if (!GetComponent <Fighter>().CanAttack(target))
                {
                    continue;
                }

                if (Input.GetMouseButtonDown(0))
                {
                    print("in here");
                    GetComponent <Fighter>().Attack(target);
                    target.GetComponent <Health>().TakeDamage(5f);
                }
                return(true);
            }
            return(false);
        }
示例#2
0
        public bool CanAttack(CombatTarget combatTarget)
        {
            if (combatTarget == null)
            {
                return(false);
            }
            Health targetToTest = combatTarget.GetComponent <Health>();

            return(targetToTest != null && !targetToTest.IsDead());
        }
示例#3
0
 public void Attack(CombatTarget combatTarget)
 {
     GetComponent <ActionScheduler>().StartAction(this);
     target = combatTarget.GetComponent <Health>();
 }