//private int doOnce; void Start() { combatState = combatState.GetComponent <CombatState>(); controller = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); //currentDashTime = MaxDashTime; currentDashTime_l = MaxDashTime; currentDashTime_b = MaxDashTime; currentDashTime_b2 = MaxDashTime; currentDashTime_r = MaxDashTime; currentDashTime_f = MaxDashTime; //doOnce = 0; }