public override void UpdateContent(ArcenUIWrapperedUnityImage Image, ArcenUI_Image.SubImageGroup SubImages, SubTextGroup SubTexts) { GameEntityTypeData typeData = this.TypeToBuild; if (typeData == null) { return; } WorldSide localSide = World_AIW2.Instance.GetLocalPlayerSide(); Planet planet = Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed(); CombatSide localCombatSide = planet.Combat.GetSideForWorldSide(localSide); int debugStage = -1; try { debugStage = 1; debugStage = 2; SubImages[INDEX_ICON_NO_FLAIR].WrapperedImage.UpdateWith(null, true); SubImages[INDEX_ICON_FLAIR_ONLY].WrapperedImage.UpdateWith(typeData.GUISprite_Icon_White, true); // uncomment if you want a crazy experiment with icons varying in size over time //float size = ( World_AIW2.Instance.GameSecond * 10 ) % 100; //if ( size < 1 ) // size = 1; //SubImages[INDEX_ICON_FLAIR_ONLY].WrapperedImage.SetSize( size, size / 2 ); // uncomment if you want to try vertically centering non-flair icons instead of leaving the gap at the bottom //if ( typeData.GUISprite_Flair == null ) // SubImages[INDEX_ICON_FLAIR_ONLY].WrapperedImage.SetOffset( 0, 5 ); debugStage = 4; SubImages[INDEX_FLAIR].WrapperedImage.UpdateWith(typeData.GUISprite_Flair, true); debugStage = 5; bool showFuel = typeData.BalanceStats.SquadFuelConsumption > 0 && localSide.NetFuel < typeData.BalanceStats.SquadFuelConsumption; SubImages[INDEX_FUEL].WrapperedImage.UpdateToShowOrHide(showFuel); debugStage = 6; bool showPower = typeData.BalanceStats.SquadPowerConsumption > 0 && localCombatSide.NetPower < typeData.BalanceStats.SquadPowerConsumption; SubImages[INDEX_POWER].WrapperedImage.UpdateToShowOrHide(showPower); debugStage = 7; bool showScience = false; bool showLocked = false; bool showUnlocked = false; if (this.ButtonMode == Mode.Tech) { if (typeData.TechPrereq == null) { // shouldn't really be on the tech menu anyway } else { if (localSide.GetHasResearched(typeData.TechPrereq)) { showUnlocked = true; } else if (localSide.GetCanResearch(typeData.TechPrereq, true, false) != ArcenRejectionReason.Unknown) { showLocked = true; } else if (localSide.GetCanResearch(typeData.TechPrereq, false, false) != ArcenRejectionReason.Unknown) { showScience = true; } } } SubImages[INDEX_SCIENCE].WrapperedImage.UpdateToShowOrHide(showScience); //uncomment if you want a crazy experiemnt replacing this icon with a fuel icon //SubImages[INDEX_SCIENCE].WrapperedImage.SetBundleAndPathInBundle( "arcenui", "assets/icons/officialgui/resources/fuel.png" ); SubImages[INDEX_LOCKED].WrapperedImage.UpdateToShowOrHide(showLocked); Image.SetColor(showLocked ? ColorMath.LightGray : ColorMath.White); SubImages[INDEX_UNLOCKED].WrapperedImage.UpdateToShowOrHide(showUnlocked); debugStage = 8; bool showActiveKeyboardColumnIndicator = false; if (this.ButtonMode == Mode.Build) { showActiveKeyboardColumnIndicator = this.ColumnIndex == Window_InGameBuildTypeIconMenu.Instance.CurrentTypeIndex; } else if (this.ButtonMode == Mode.Tech) { showActiveKeyboardColumnIndicator = this.ColumnIndex == Window_InGameTechTypeIconMenu.Instance.CurrentTypeIndex; } SubImages[INDEX_ACTIVE_KEYBOARD_COLUMN].WrapperedImage.UpdateToShowOrHide(showActiveKeyboardColumnIndicator); debugStage = 15; int markLevel = typeData.Balance_MarkLevel.Ordinal; if (markLevel < 0 || markLevel > 5) { markLevel = 0; } SubImages[INDEX_MARK_LEVEL].WrapperedImage.UpdateWith(markLevel <= 0 ? null : Window_InGameOutlineSidebar.Sprite_MarkLevels[markLevel], true); } catch (Exception e) { ArcenDebugging.ArcenDebugLog("Exception in UpdateContent (image) at stage " + debugStage + ":" + e.ToString(), Verbosity.ShowAsError); } debugStage = -1; try { debugStage = 1; ArcenUIWrapperedTMProText text = SubTexts[TEXT_INDEX_UPPER_LEFT].Text; debugStage = 2; ArcenDoubleCharacterBuffer buffer = text.StartWritingToBuffer(); if (typeData != null) { switch (this.ButtonMode) { case Mode.Build: case Mode.Queue: if (planet != null) { int remainingCap = localCombatSide.GetRemainingCap(typeData); text.SetFontSize(12); buffer.Add(remainingCap); if (remainingCap <= 0) { text.SetColor(ColorMath.LightRed); } else { text.SetColor(ColorMath.White); } } break; case Mode.Tech: if (typeData.TechPrereq == null) { break; } if (localSide.GetHasResearched(typeData.TechPrereq)) { break; } int cost = typeData.TechPrereq.ScienceCost; buffer.Add(cost); if (cost > localSide.StoredScience) { text.SetColor(ColorMath.LightRed); } else { text.SetColor(ColorMath.White); } break; } } text.FinishWritingToBuffer(); debugStage = 3; text = SubTexts[TEXT_INDEX_ABOVE_BUTTON].Text; debugStage = 4; buffer = text.StartWritingToBuffer(); if (this.ButtonMode == Mode.Queue) { GameEntity builder = null; Engine_AIW2.Instance.DoForSelected(SelectionCommandScope.CurrentPlanet_UnlessViewingGalaxy, delegate(GameEntity selected) { if (selected.TypeData != this.TypeDoingTheBuilding) { return(DelReturn.Continue); } if (builder != null) { // only show time display when there's only one builder, otherwise it's not clear what should be shown builder = null; return(DelReturn.Break); } builder = selected; return(DelReturn.Continue); }); debugStage = 5; if (builder != null && builder.BuildQueue != null) { BuildQueueItem item = builder.BuildQueue.GetQueueItemFor(typeData); if (item != null) { bool showTimer = item.MetalSpentOnCurrentIteration > 0 && item.NumberBuiltThisLoop < item.NumberToBuildEachLoop; if (showTimer) { FInt metalLeft = typeData.BalanceStats.SquadMetalCost - item.MetalSpentOnCurrentIteration; FInt metalRate = builder.TypeData.MetalFlows[MetalFlowPurpose.BuildingShipsInternally].EffectiveThroughput; if (metalLeft > 0 && metalRate > 0) { FInt secondsLeft = metalLeft / metalRate; buffer.Add(Engine_Universal.ToHoursAndMinutesString(secondsLeft.IntValue)); } } } } } debugStage = 6; text.FinishWritingToBuffer(); } catch (Exception e) { ArcenDebugging.ArcenDebugLog("Exception in UpdateContent (text) at stage " + debugStage + ":" + e.ToString(), Verbosity.ShowAsError); } }
private static int SpendBudgetOnItemsInList(ArcenSimContext Context, CombatSide Side, ArcenPoint CenterLocation, int MinimumDistanceFromCenter, List <GameEntityTypeData> listToBuyFrom, int budget) { if (listToBuyFrom.Count <= 0) { return(0); } if (budget <= 0) { return(0); } int remainingBudget = budget; int budgetPerType = remainingBudget / listToBuyFrom.Count; ArcenPoint formationCenterPoint = CenterLocation; listToBuyFrom.Sort(delegate(GameEntityTypeData Left, GameEntityTypeData Right) { int leftValue = 0; if (Left.SystemEntries.Count > 0) { SystemEntry systemEntry = Left.SystemEntries[0]; if (systemEntry.SubEntries.Count > 0) { leftValue = systemEntry.SubEntries[0].BalanceStats.Range; } } int rightValue = 0; if (Right.SystemEntries.Count > 0) { SystemEntry systemEntry = Right.SystemEntries[0]; if (systemEntry.SubEntries.Count > 0) { rightValue = systemEntry.SubEntries[0].BalanceStats.Range; } } return(rightValue.CompareTo(leftValue)); }); int innerRingDistance = MinimumDistanceFromCenter; int outerRingDistance = (ExternalConstants.Instance.Balance_AverageGravWellRadius * FInt.FromParts(0, 100)).IntValue; int distanceBetweenRings = (outerRingDistance - innerRingDistance) / listToBuyFrom.Count; for (int i = 0; i < listToBuyFrom.Count; i++) { GameEntityTypeData entityType = listToBuyFrom[i]; int numberToPlace = budgetPerType / entityType.BalanceStats.SquadPowerConsumption; numberToPlace = Math.Min(Side.GetRemainingCap(entityType), numberToPlace); if (numberToPlace <= 0) { continue; } int ringDistance = innerRingDistance + (distanceBetweenRings * i); AngleDegrees startingAngle = AngleDegrees.Create((FInt)Context.QualityRandom.Next(0, AngleDegrees.MaxValue.IntValue)); AngleDegrees angleChangePerItem = AngleDegrees.MaxAngle / numberToPlace; for (int j = 0; j < numberToPlace; j++) { if (Side.GetCanBuildAnother(entityType) != ArcenRejectionReason.Unknown) { break; } AngleDegrees angle = startingAngle + (angleChangePerItem * j); ArcenPoint point = formationCenterPoint.GetPointAtAngleAndDistance(angle, ringDistance); point = Side.Combat.GetSafePlacementPoint(Context, entityType, point, 0, distanceBetweenRings / 2); if (point == ArcenPoint.ZeroZeroPoint) { continue; } GameEntity newEntity = GameEntity.CreateNew(Side, entityType, point, Context); newEntity.SelfBuildingMetalRemaining = (FInt)entityType.BalanceStats.SquadMetalCost; remainingBudget -= entityType.BalanceStats.SquadPowerConsumption; } } // fill in the corners of the budget listToBuyFrom.Sort(delegate(GameEntityTypeData Left, GameEntityTypeData Right) { return(Right.BalanceStats.SquadPowerConsumption.CompareTo(Left.BalanceStats.SquadPowerConsumption)); }); bool checkAgain = true; while (remainingBudget > 0 && checkAgain) { checkAgain = false; for (int i = 0; i < listToBuyFrom.Count; i++) { GameEntityTypeData entityType = listToBuyFrom[i]; if (remainingBudget < entityType.BalanceStats.SquadPowerConsumption) { continue; } if (Side.GetCanBuildAnother(entityType) != ArcenRejectionReason.Unknown) { continue; } ArcenPoint point = Side.Combat.GetSafePlacementPoint(Context, entityType, formationCenterPoint, innerRingDistance, outerRingDistance); if (point == ArcenPoint.ZeroZeroPoint) { continue; } GameEntity newEntity = GameEntity.CreateNew(Side, entityType, point, Context); newEntity.SelfBuildingMetalRemaining = (FInt)entityType.BalanceStats.SquadMetalCost; remainingBudget -= entityType.BalanceStats.SquadPowerConsumption; checkAgain = true; } } return(budget - remainingBudget); }