示例#1
0
    void SetEffect()
    {
        CombatInfoWnd Wnd = WndManager.FindDialog <CombatInfoWnd>();

        if (Wnd != null)
        {
            Wnd.PlayResourceAni(m_type);
        }

        /* if (m_type == ResourceType.Gold)
         * {
         *   CombatInfoWnd Wnd = WndManager.FindDialog<CombatInfoWnd>();
         *   if (Wnd != null)
         *   {
         *       Transform parent = Wnd.GetResourcePos(m_type);
         *       GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000301", parent.position, parent);
         *       if (gae != null)
         *       {
         *           GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.5f);
         *           gae.AddAction(ndEffect);
         *       }
         *   }
         * }
         * else if (m_type == ResourceType.Wood)
         * {
         *   CombatInfoWnd Wnd = WndManager.FindDialog<CombatInfoWnd>();
         *   if (Wnd != null)
         *   {
         *       Transform parent = Wnd.GetResourcePos(m_type);
         *       GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000311", parent.position, parent);
         *       if (gae != null)
         *       {
         *           GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.5f);
         *           gae.AddAction(ndEffect);
         *       }
         *   }
         *
         * }
         * else if (m_type == ResourceType.Box)
         * {
         *   CombatInfoWnd Wnd = WndManager.FindDialog<CombatInfoWnd>();
         *   if (Wnd != null)
         *   {
         *       Transform parent = Wnd.GetResourcePos(m_type);
         *       GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000481", parent.position, parent);
         *       if (gae != null)
         *       {
         *           GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.5f);
         *           gae.AddAction(ndEffect);
         *       }
         *   }
         *
         * }*/
        //分支
        //Destroy();
    }