private void HandeR(Obj_AI_Base target, Vector3 toVector3, bool toBarrel) { if (target == null || !toVector3.IsValid()) { return; } if (target.HasBuffOfType(BuffType.Snare) || target.HasBuffOfType(BuffType.Stun) || target.HasBuffOfType(BuffType.Suppression) || target.HasBuffOfType(BuffType.Knockup) && !target.HasBuffOfType(BuffType.Knockback) && !target.IsMoving && !target.IsDashing() && !justE) { var pred = Prediction.GetPrediction(target, 1000f); var cast = pred.UnitPosition.Extend(toVector3, -200); if (player.Distance(cast) < R.Range && checkBuffs(target, player.Distance(cast)) && pred.UnitPosition.Distance(target.Position) < 15 && ((!CombatHelper.CheckWalls(target.Position, toVector3)) || (toBarrel && savedQ.position.Distance(target.Position) < QExplosionRange))) { if (toBarrel && 4000 - savedQ.deltaT() > (player.Distance(cast) + cast.Distance(savedQ.position)) / R.Speed) { R.Cast(cast); return; } else if (!toBarrel) { R.Cast(cast); } } } /* * if (!config.Item("insecOnlyStun", true).GetValue<bool>()) * { * var cast = R.GetPrediction(target, true, 90); * if (cast.Hitchance >= HitChance.VeryHigh) * { * R.Cast(cast.CastPosition.Extend(savedQ.position, -100)); * } * }*/ }
private static void HandeR(Obj_AI_Base target, Vector3 toVector3, bool toBarrel) { if (target == null || !toVector3.IsValid()) { return; } var pred = LeagueSharp.Common.Prediction.GetPrediction(target, target.LSDistance(Player.ServerPosition) / R.Speed); if (pred.Hitchance >= HitChance.VeryHigh && !justE && !target.LSIsDashing()) { var cast = pred.UnitPosition.Extend(toVector3, -100); if (Player.LSDistance(cast) < R.Range && checkBuffs(target, Player.LSDistance(cast)) && pred.UnitPosition.LSDistance(target.Position) < 15 && ((!CombatHelper.CheckWalls(target.Position, toVector3)) || (toBarrel && savedQ.position.LSDistance(target.Position) < QExplosionRange))) { if (toBarrel && 4000 - savedQ.deltaT() > (Player.LSDistance(cast) + cast.LSDistance(savedQ.position)) / R.Speed) { R.Cast(cast); return; } else if (!toBarrel) { R.Cast(cast); } } } }