public void StartFighting(World world)
        {
            var          playerPos = world.Get <PlayerPosition>();
            var          monsters  = world.Get <MonsterMoveController[]>();
            MonsterStats monster   = null;

            foreach (var monsterMove in monsters)
            {
                if (playerPos.NumberOfArrayPlayerIsIn == monsterMove.MonsterPosition.NumberOfArrayMonsterIsIn)
                {
                    monster = monsterMove.MonsterStats;
                    break;
                }
            }

            if (monster == null)
            {
                MoveMessages message = new MoveMessages(world);
                message.NoMonsterToFightMessage();
                world.WrongDirectionCount++;
            }
            else
            {
                PlayerStats player = world.Get <PlayerStats>();
                player.InCombat  = true;
                monster.InCombat = true;
                CombatHandler handler = world.Get <CombatHandler>();
                handler.ExchangeBlowsTillDeath(monster, player);
            }
        }