void Start() { hardpoints.setWeaponType(0); // select the first weapon type -- by default should be AMRAAM's enemyAircraft = GameManager.getGM().getTeamAircraftList(myFlow.getEnemyTeam()); friendlyAircraft = GameManager.getGM().getTeamAircraftList(myFlow.team); }
// 0 always top lane // 1 always bottom lane public void assignToLane(int laneID) { if (laneID != laneIndex || !initLaneSet) { laneIndex = laneID; GameManager gm = GameManager.getGM(); myLane = gm.getTeamLanes(myFlow.team)[laneID]; enemyLane = gm.getTeamLanes(myFlow.getEnemyTeam())[laneID]; enemyGroundUnitsContainer = enemyLane.frontWave; } //GameManager.getGM() }