示例#1
0
        protected virtual void OnMonsterAttacksGeneric(Object p_sender, AttacksEventArgs p_args, Boolean p_isRanged)
        {
            PlayerEntityView playerEntity = FXHelper.GetPlayerEntity();
            Vector3          p_slotOriginPosition;
            Vector3          p_slotForward;
            Vector3          p_slotLeft;
            Vector3          p_slotTargetPosition;

            ViewManager.GetSlotDatas(MyController.Position, LegacyLogic.Instance.WorldManager.Party.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
            Boolean          flag        = false;
            GameObject       gameObject  = null;
            List <Action>    callbacks   = new List <Action>(p_args.Attacks.Count);
            EResultType      eresultType = EResultType.HIT;
            Int32            num         = 0;
            List <Character> targets     = new List <Character>();

            AttacksEventArgs.AttackedTarget attack;
            foreach (AttacksEventArgs.AttackedTarget attack2 in p_args.Attacks)
            {
                attack = attack2;
                num++;
                if (attack.AttackTarget is Character)
                {
                    Character    chara  = (Character)attack.AttackTarget;
                    AttackResult result = attack.AttackResult;
                    targets.Add(chara);
                    if (playerEntity != null)
                    {
                        gameObject = playerEntity.GetMemberGameObject(chara.Index);
                    }
                    if (gameObject == null)
                    {
                        Debug.LogError("Could not find target character! Char-Index: " + chara.Index);
                    }
                    else
                    {
                        flag |= attack.IsCriticalAttack;
                        callbacks.Add(delegate
                        {
                            if (p_sender is Monster && ((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.BEFORE_MONSTER_ATTACK))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.BEFORE_MONSTER_ATTACK);
                                chara.ConditionHandler.FlushActionLog();
                            }
                            if (((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.AFTER_DAMAGE_CALCULATION))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.AFTER_DAMAGE_CALCULATION);
                            }
                            CombatEntryEventArgs p_args2 = new CombatEntryEventArgs(p_sender, chara, result, attack.BloodMagicEventArgs);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args2);
                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.SHADOW_CLOAK) && result.Result == EResultType.EVADE)
                            {
                                LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.SHADOW_CLOAK);
                            }
                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.CELESTIAL_ARMOR))
                            {
                                if (LegacyLogic.Instance.WorldManager.Party.Buffs.GetBuff(EPartyBuffs.CELESTIAL_ARMOR).IsExpired())
                                {
                                    LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.CELESTIAL_ARMOR);
                                }
                                LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                            }
                            chara.FightHandler.FlushCounterAttackActionLog();
                            LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                            if (p_sender is Monster && ((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.AFTER_MONSTER_ATTACK))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.AFTER_MONSTER_ATTACK);
                                chara.ConditionHandler.FlushActionLog();
                            }
                        });
                        if (attack.AttackResult.Result == EResultType.BLOCK)
                        {
                            eresultType = EResultType.BLOCK;
                        }
                        else if (eresultType != EResultType.BLOCK && attack.AttackResult.Result == EResultType.EVADE)
                        {
                            eresultType = EResultType.EVADE;
                        }
                    }
                }
            }
            Action action = delegate
            {
                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, (!p_isRanged) ? EEventType.MONSTER_ATTACKS : EEventType.MONSTER_ATTACKS_RANGED, p_sender, p_args);
                if (!p_isRanged)
                {
                    foreach (AttacksEventArgs.AttackedTarget attackedTarget in p_args.Attacks)
                    {
                        ((Monster)MyController).CombatHandler.TriggerCounterAttacks(attackedTarget.AttackTarget, attackedTarget.AttackResult);
                    }
                }
                foreach (Action action2 in callbacks)
                {
                    action2();
                }
                foreach (Character character in targets)
                {
                    character.ConditionHandler.FlushDelayedActionLog();
                }
            };

            if (gameObject == null)
            {
                gameObject = playerEntity.GetMemberGameObject(UnityEngine.Random.Range(0, 4));
                if (gameObject == null)
                {
                    Debug.LogError("No target character could be found! Will skip whole FX! Num of Attacks = " + p_args.Attacks.Count);
                    action();
                    return;
                }
            }
            FXArgs p_fxArgs = new FXArgs(this.gameObject, gameObject, this.gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);

            if (p_isRanged)
            {
                AttackRanged(p_fxArgs, action, (!flag) ? eresultType : EResultType.CRITICAL_HIT);
            }
            else if (flag)
            {
                AttackCritical(p_fxArgs, action);
            }
            else
            {
                Attack(p_fxArgs, action);
            }
        }
示例#2
0
        private void OnTakeHitAttackGeneric(Object p_sender, EventArgs p_args, EEventType p_eventType)
        {
            Boolean flag  = true;
            Boolean flag2 = false;

            if (p_args is AttacksEventArgs)
            {
                AttacksEventArgs attacksEventArgs = (AttacksEventArgs)p_args;
                foreach (AttacksEventArgs.AttackedTarget attackedTarget in attacksEventArgs.Attacks)
                {
                    if (attackedTarget.AttackTarget == MyController)
                    {
                        AttackResult attackResult = attackedTarget.AttackResult;
                        if (!flag2 && attacksEventArgs.PushToParty)
                        {
                            flag2 = true;
                            m_MainView.PushEntityToPosition();
                        }
                        foreach (AttacksEventArgs.AttackedTarget attackedTarget2 in attacksEventArgs.Attacks)
                        {
                            if (attackedTarget2.AttackTarget != null && attackedTarget2.AttackTarget == MyController)
                            {
                                Monster monster = (Monster)MyController;
                                FlushMonsterLogEntries();
                                monster.CombatHandler.CheckCounterAttack((Character)p_sender);
                                List <CombatEntryEventArgs> counterLogEntries = monster.CombatHandler.CounterLogEntries;
                                if (counterLogEntries.Count > 0)
                                {
                                    foreach (CombatEntryEventArgs p_args2 in counterLogEntries)
                                    {
                                        LegacyLogic.Instance.ActionLog.PushEntry(p_args2);
                                        if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.CELESTIAL_ARMOR))
                                        {
                                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.GetBuff(EPartyBuffs.CELESTIAL_ARMOR).IsExpired())
                                            {
                                                LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.CELESTIAL_ARMOR);
                                            }
                                            LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                                        }
                                        ((Character)p_sender).ConditionHandler.FlushActionLog();
                                        ((Character)p_sender).ConditionHandler.FlushDelayedActionLog();
                                    }
                                }
                                counterLogEntries.Clear();
                                if (monster.AiHandler is MamushiAIHandler)
                                {
                                    ((Character)p_sender).FightHandler.FlushActionLog();
                                    ((Character)p_sender).FightHandler.FlushDelayedActionLog();
                                    ((Character)p_sender).FlushNormalActionLog();
                                }
                            }
                        }
                        if (attackResult.ReflectedDamage != null && attackResult.ReflectedDamage.Damages.Count > 0 && MyController is Monster)
                        {
                            Monster      p_attacker    = MyController as Monster;
                            AttackResult attackResult2 = ((Character)p_sender).FightHandler.AttackEntity(attackResult.ReflectedDamage, true, EDamageType.PHYSICAL, true, 0, false);
                            ((Character)p_sender).ApplyDamages(attackResult2, p_attacker);
                            Object p_source = (attackResult2.ReflectedDamageSource != null) ? attackResult2.ReflectedDamageSource : MyController;
                            CombatEntryEventArgs p_args3 = new CombatEntryEventArgs(p_source, p_sender, attackResult2, null);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args3);
                            AttacksEventArgs attacksEventArgs2 = new AttacksEventArgs(false);
                            attacksEventArgs2.Attacks.Add(new AttacksEventArgs.AttackedTarget(p_sender, attackResult2));
                            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.REFLECTED_MAGIC_DAMAGE, p_sender, attacksEventArgs2);
                        }
                        if (flag)
                        {
                            flag = false;
                            m_CommandQueue.Enqueue(delegate
                            {
                                ((Monster)MyController).HitAnimationDone.Trigger();
                                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, p_eventType, p_sender, p_args);
                            });
                            PlayTakeHitSound(p_sender, attackResult, p_eventType == EEventType.CHARACTER_ATTACKS_RANGED);
                        }
                        TakeHit(attackedTarget.AttackResult, false);
                    }
                }
            }
            else if (p_args is SpellEventArgs)
            {
                SpellEventArgs spellEventArgs = (SpellEventArgs)p_args;
                foreach (AttackedTarget attackedTarget3 in spellEventArgs.SpellTargetsOfType <AttackedTarget>())
                {
                    if (attackedTarget3.Target == MyController)
                    {
                        if (p_sender is Summon)
                        {
                            ((Summon)p_sender).FlushActionLog();
                        }
                        FlushMonsterLogEntries();
                        if (flag)
                        {
                            flag = false;
                            m_CommandQueue.Enqueue(delegate
                            {
                                ((Monster)MyController).HitAnimationDone.Trigger();
                                if (!(p_sender is Summon))
                                {
                                    DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.CHARACTER_CAST_SPELL, p_sender, p_args);
                                }
                            });
                        }
                        TakeHit(attackedTarget3.Result, spellEventArgs.DamageType != EDamageType.PHYSICAL);
                    }
                }
                foreach (PushedTarget pushedTarget in spellEventArgs.SpellTargetsOfType <PushedTarget>())
                {
                    if (pushedTarget.Target == MyController)
                    {
                        m_MainView.PushEntityToPosition();
                    }
                }
            }
        }
示例#3
0
        private void TakeHit(Object p_sender, EventArgs p_args, Boolean p_isRanged)
        {
            Int32   tagHash  = m_animator.GetCurrentAnimatorStateInfo(0).tagHash;
            Int32   tagHash2 = m_animator.GetNextAnimatorStateInfo(0).tagHash;
            Int32   num      = Animator.StringToHash("ATTACK");
            Int32   num2     = Animator.StringToHash("DIE");
            Boolean flag     = true;
            Boolean flag2    = false;

            if (p_args is AttacksEventArgs)
            {
                AttacksEventArgs attacksEventArgs = (AttacksEventArgs)p_args;
                foreach (AttacksEventArgs.AttackedTarget attackedTarget in attacksEventArgs.Attacks)
                {
                    if (attackedTarget.AttackTarget == MyController)
                    {
                        AttackResult attackResult = attackedTarget.AttackResult;
                        if (flag)
                        {
                            flag = false;
                            ((Monster)MyController).HitAnimationDone.Trigger();
                            FlushMonsterLogEntries();
                            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, (!p_isRanged) ? EEventType.CHARACTER_ATTACKS : EEventType.CHARACTER_ATTACKS_RANGED, p_sender, p_args);
                            if (attackedTarget.AttackResult.DamageDone > 0 && num2 != tagHash && num2 != tagHash2 && num != tagHash && num != tagHash2)
                            {
                                m_animatorControl.Hit();
                            }
                            PlayTakeHitSound(p_sender, attackResult, p_isRanged);
                        }
                        if (!flag2 && attacksEventArgs.PushToParty)
                        {
                            flag2 = true;
                            m_MainView.PushEntityToPosition();
                        }
                        foreach (AttacksEventArgs.AttackedTarget attackedTarget2 in attacksEventArgs.Attacks)
                        {
                            if (attackedTarget2.AttackTarget != null && attackedTarget2.AttackTarget == MyController)
                            {
                                Monster monster = (Monster)MyController;
                                monster.CombatHandler.CheckCounterAttack((Character)p_sender);
                                List <CombatEntryEventArgs> counterLogEntries = monster.CombatHandler.CounterLogEntries;
                                if (counterLogEntries.Count > 0)
                                {
                                    foreach (CombatEntryEventArgs p_args2 in counterLogEntries)
                                    {
                                        LegacyLogic.Instance.ActionLog.PushEntry(p_args2);
                                        if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.CELESTIAL_ARMOR))
                                        {
                                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.GetBuff(EPartyBuffs.CELESTIAL_ARMOR).IsExpired())
                                            {
                                                LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.CELESTIAL_ARMOR);
                                            }
                                            LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                                        }
                                        ((Character)p_sender).ConditionHandler.FlushActionLog();
                                        ((Character)p_sender).ConditionHandler.FlushDelayedActionLog();
                                    }
                                }
                                counterLogEntries.Clear();
                            }
                        }
                        if (attackResult.ReflectedDamage != null && attackResult.ReflectedDamage.Damages.Count > 0 && MyController is Monster && (!p_isRanged || (p_isRanged && ((Monster)MyController).DistanceToParty < 1.1f)))
                        {
                            ((Monster)MyController).AbilityHandler.FlushActionLog(EExecutionPhase.ON_CHARACTER_ATTACKS_MONSTER_AFTER_DAMAGE_REDUCTION);
                            AttackResult attackResult2 = ((Character)p_sender).FightHandler.AttackEntity(attackResult.ReflectedDamage, true, EDamageType.PHYSICAL, true, 0, false);
                            ((Character)p_sender).ApplyDamages(attackResult2, (Monster)MyController);
                            Object p_source = (attackResult2.ReflectedDamageSource != null) ? attackResult2.ReflectedDamageSource : MyController;
                            CombatEntryEventArgs p_args3 = new CombatEntryEventArgs(p_source, p_sender, attackResult2, null);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args3);
                            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.REFLECTED_MAGIC_DAMAGE, p_sender, new AttacksEventArgs(false)
                            {
                                Attacks =
                                {
                                    new AttacksEventArgs.AttackedTarget(p_sender, attackResult2)
                                }
                            });
                        }
                        this.SendEvent("OnReceivedAttacks", new AttacksUnityEventArgs(this, attackResult, false));
                    }
                }
            }
            else if (p_args is SpellEventArgs)
            {
                SpellEventArgs spellEventArgs = (SpellEventArgs)p_args;
                foreach (AttackedTarget attackedTarget3 in spellEventArgs.SpellTargetsOfType <AttackedTarget>())
                {
                    if (attackedTarget3.Target == MyController)
                    {
                        if (flag)
                        {
                            flag = false;
                            TakeHitDoFinishBySpell(p_sender, p_args);
                            if (attackedTarget3.Result.DamageDone > 0 && num2 != tagHash && num2 != tagHash2 && num != tagHash && num != tagHash2)
                            {
                                m_animatorControl.Hit();
                            }
                        }
                        if (attackedTarget3.Result.ReflectedDamage != null && attackedTarget3.Result.ReflectedDamage.Damages.Count > 0 && MyController is Monster && (!p_isRanged || (p_isRanged && ((Monster)MyController).DistanceToParty < 1.1f)))
                        {
                            ((Monster)MyController).AbilityHandler.FlushActionLog(EExecutionPhase.ON_CHARACTER_ATTACKS_MONSTER_AFTER_DAMAGE_REDUCTION);
                            AttackResult attackResult3 = ((Character)p_sender).FightHandler.AttackEntity(attackedTarget3.Result.ReflectedDamage, true, EDamageType.PHYSICAL, true, 0, false);
                            ((Character)p_sender).ApplyDamages(attackResult3, (Monster)MyController);
                            Object p_source2             = (attackResult3.ReflectedDamageSource != null) ? attackResult3.ReflectedDamageSource : MyController;
                            CombatEntryEventArgs p_args4 = new CombatEntryEventArgs(p_source2, p_sender, attackResult3, null);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args4);
                            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.REFLECTED_MAGIC_DAMAGE, p_sender, new AttacksEventArgs(false)
                            {
                                Attacks =
                                {
                                    new AttacksEventArgs.AttackedTarget(p_sender, attackResult3)
                                }
                            });
                        }
                        this.SendEvent("OnReceivedAttacks", new AttacksUnityEventArgs(this, attackedTarget3.Result, spellEventArgs.DamageType != EDamageType.PHYSICAL));
                    }
                }
                foreach (PushedTarget pushedTarget in spellEventArgs.SpellTargetsOfType <PushedTarget>())
                {
                    if (pushedTarget.Target == MyController)
                    {
                        m_MainView.PushEntityToPosition();
                    }
                }
                foreach (MonsterBuffTarget monsterBuffTarget in spellEventArgs.SpellTargetsOfType <MonsterBuffTarget>())
                {
                    if (flag && monsterBuffTarget.Target == MyController)
                    {
                        flag = false;
                        TakeHitDoFinishBySpell(p_sender, p_args);
                    }
                }
            }
        }