示例#1
0
        internal override void CheckSuccess(CombatData combatData, AgentData agentData, FightData fightData, IReadOnlyCollection <AgentItem> playerAgents)
        {
            fightData.SetSuccess(true, fightData.FightEnd);
            InstanceStartEvent evt = combatData.GetInstanceStartEvent();

            if (evt == null)
            {
                StartedLate = true;
            }
            else
            {
                StartedLate = Math.Abs(evt.OffsetFromInstanceCreation - fightData.LogOffset) < 20000;
            }
        }