internal override void CheckSuccess(CombatData combatData, AgentData agentData, FightData fightData, IReadOnlyCollection <AgentItem> playerAgents) { fightData.SetSuccess(true, fightData.FightEnd); InstanceStartEvent evt = combatData.GetInstanceStartEvent(); if (evt == null) { StartedLate = true; } else { StartedLate = Math.Abs(evt.OffsetFromInstanceCreation - fightData.LogOffset) < 20000; } }