public static int __callBase_BindFieldImpl(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); Type fieldType; LuaObject.checkType(l, 2, out fieldType); string path; LuaObject.checkType(l, 3, out path); AutoBindAttribute.InitState initState; LuaObject.checkEnum <AutoBindAttribute.InitState>(l, 4, out initState); string fieldName; LuaObject.checkType(l, 5, out fieldName); string ctrlName; LuaObject.checkType(l, 6, out ctrlName); bool optional; LuaObject.checkType(l, 7, out optional); UnityEngine.Object o = combatCharUIController.m_luaExportHelper.__callBase_BindFieldImpl(fieldType, path, initState, fieldName, ctrlName, optional); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_Clear(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); combatCharUIController.m_luaExportHelper.__callBase_Clear(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_loopAnimationName(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, combatCharUIController.m_luaExportHelper.m_loopAnimationName); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int OnBindFiledsCompleted(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); combatCharUIController.m_luaExportHelper.OnBindFiledsCompleted(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int DestroyGraphic(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); combatCharUIController.DestroyGraphic(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetAnimationName(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); string animationName = combatCharUIController.GetAnimationName(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, animationName); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetDirection(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); int direction; LuaObject.checkType(l, 2, out direction); combatCharUIController.SetDirection(direction); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_spineGraphic(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); UISpineGraphic spineGraphic; LuaObject.checkType <UISpineGraphic>(l, 2, out spineGraphic); combatCharUIController.m_luaExportHelper.m_spineGraphic = spineGraphic; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_animationName(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); string animationName; LuaObject.checkType(l, 2, out animationName); combatCharUIController.m_luaExportHelper.m_animationName = animationName; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_image(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); Image image; LuaObject.checkType <Image>(l, 2, out image); combatCharUIController.m_luaExportHelper.m_image = image; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_SetToggleValueChangedListener(IntPtr l) { int result; try { int total = LuaDLL.lua_gettop(l); if (LuaObject.matchType(l, total, 2, typeof(string[]), typeof(Action <UIControllerBase, bool>))) { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); string[] fieldNames; LuaObject.checkArray <string>(l, 2, out fieldNames); Action <UIControllerBase, bool> action; LuaObject.checkDelegate <Action <UIControllerBase, bool> >(l, 3, out action); combatCharUIController.m_luaExportHelper.__callBase_SetToggleValueChangedListener(fieldNames, action); LuaObject.pushValue(l, true); result = 1; } else if (LuaObject.matchType(l, total, 2, typeof(string), typeof(Action <UIControllerBase, bool>))) { CombatCharUIController combatCharUIController2 = (CombatCharUIController)LuaObject.checkSelf(l); string fieldName; LuaObject.checkType(l, 2, out fieldName); Action <UIControllerBase, bool> action2; LuaObject.checkDelegate <Action <UIControllerBase, bool> >(l, 3, out action2); combatCharUIController2.m_luaExportHelper.__callBase_SetToggleValueChangedListener(fieldName, action2); LuaObject.pushValue(l, true); result = 1; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function __callBase_SetToggleValueChangedListener to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int HasAnimation(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); string name; LuaObject.checkType(l, 2, out name); bool b = combatCharUIController.HasAnimation(name); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PlayAnimation(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); string animation; LuaObject.checkType(l, 2, out animation); bool loop; LuaObject.checkType(l, 3, out loop); combatCharUIController.PlayAnimation(animation, loop); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int CreateGraphic(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); ConfigDataCharImageInfo charImageInfo; LuaObject.checkType <ConfigDataCharImageInfo>(l, 2, out charImageInfo); ConfigDataCharImageSkinResourceInfo skinResInfo; LuaObject.checkType <ConfigDataCharImageSkinResourceInfo>(l, 3, out skinResInfo); combatCharUIController.CreateGraphic(charImageInfo, skinResInfo); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_OnButtonClick(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); Button button; LuaObject.checkType <Button>(l, 2, out button); string fieldName; LuaObject.checkType(l, 3, out fieldName); combatCharUIController.m_luaExportHelper.__callBase_OnButtonClick(button, fieldName); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_Initlize(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); string ctrlName; LuaObject.checkType(l, 2, out ctrlName); bool bindNow; LuaObject.checkType(l, 3, out bindNow); combatCharUIController.m_luaExportHelper.__callBase_Initlize(ctrlName, bindNow); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_SetButtonLongPressEndListener(IntPtr l) { int result; try { CombatCharUIController combatCharUIController = (CombatCharUIController)LuaObject.checkSelf(l); string fieldName; LuaObject.checkType(l, 2, out fieldName); Action <UIControllerBase> action; LuaObject.checkDelegate <Action <UIControllerBase> >(l, 3, out action); combatCharUIController.m_luaExportHelper.__callBase_SetButtonLongPressEndListener(fieldName, action); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }