public void OnEnable() { cam = CombatAreaManager.Instance; SetButtonsByHuntingAreas(); ShowMonsterInfo(0); updateProgressCoroutine = StartCoroutine(UpdateProgress()); }
void Awake() { _instance = this; LoadHuntingAreaData(); LoadBossAreaData(); LoadMonsterData(); huntingAreas = new List <HuntingArea>(); bossAreas = new List <BossArea>(); PublicHuntingAreaIndex = -1; BossAreaIndex = 0; }
public override void InitFromSaveData(CombatAreaData input) { //base.InitFromSaveData(input); HuntingAreaData tempData = input as HuntingAreaData; killCount = tempData.killCount; #region monsterEnabled foreach (int key in monstersEnabled.Keys.ToList()) { monstersEnabled[key].GetComponent <Monster>().StopAllCoroutines(); Destroy(monstersEnabled[key]); } monstersEnabled.Clear(); foreach (KeyValuePair <int, MonsterData> kvp in input.monstersEnabled) { GameObject newObject; GameObject sample; if (kvp.Value.monsterNum == monsterSample1.GetComponent <Monster>().monsterNum) { sample = monsterSample1; newObject = Instantiate(monsterSample1); } else { sample = monsterSample2; newObject = Instantiate(monsterSample2); } GameManager.InitLoadedMonster(newObject, sample, kvp.Value, true); Monster monsterComp = newObject.GetComponent <Monster>(); monsterComp.isNew = false; monsterComp.SetHabitat(this); monsterComp.corpseDecayEvent += OnMonsterCorpseDecay; CombatAreaManager.SetMonsterDefaultEffects(monsterComp); //newObject.SetActive(true); newObject.transform.parent = this.gameObject.transform; monstersEnabled.Add(kvp.Key, newObject); } #endregion #region monsterDisabled foreach (int key in monstersDisabled.Keys.ToList()) { Destroy(monstersDisabled[key]); } monstersDisabled.Clear(); //Debug.Log("data disabled : " + input.monstersDisabled.Count); foreach (KeyValuePair <int, MonsterData> kvp in input.monstersDisabled) { GameObject newObject; GameObject sample; if (kvp.Value.monsterNum == monsterSample1.GetComponent <Monster>().monsterNum) { sample = monsterSample1; newObject = Instantiate(monsterSample1); } else { sample = monsterSample2; newObject = Instantiate(monsterSample2); } //GameManager.Instance.InitLoadedMonster(newObject, sample, kvp.Value, true); Monster monsterComp = newObject.GetComponent <Monster>(); monsterComp.InitMonster(sample.GetComponent <Monster>()); monsterComp.index = input.monstersDisabled[kvp.Key].index; monsterComp.prefabPath = input.monstersDisabled[kvp.Key].prefabPath; monsterComp.SetHabitat(this); monsterComp.corpseDecayEvent += OnMonsterCorpseDecay; CombatAreaManager.SetMonsterDefaultEffects(monsterComp); monstersDisabled.Add(kvp.Key, newObject); newObject.transform.parent = this.gameObject.transform; } #endregion }