private void Awake() { combatAnimationManager = GetComponent <CombatAnimationManager>(); inputManager = GetComponent <InputManager>(); pathfinding = GetComponent <Pathfinding>(); turnManager = GetComponent <TurnManager>(); }
private void Start() { pathfinding = GetComponent <Pathfinding>(); turnManager = GetComponent <TurnManager>(); combatManager = GetComponent <CombatManager>(); combatAnimationManager = GetComponent <CombatAnimationManager>(); characterMover = GetComponent <CharacterMover>(); }
public void Awake() { if (!Instance) { Instance = this; } else { Destroy(this); } }