public void ChooseTarget() { if (choosedSkill.getTargets() != Skill.Targets.Location) { EventManager.OnPlayerChoosedTarget += ReadyTarget; } else { EventManager.OnPlayerChoosedLocation += MoveTo; } // EventManager.ShowTargetsOf (character,choosedSkill); CombHUDManager.getInstance().ShowTargetsOf(choosedSkill); }
public void ChooseSkill() { EventManager.OnPlayerChoosedSkill += ReadySkill; // EventManager.ShowSkillsOf (character); CombHUDManager.getInstance().ShowSkillBtnsOf(character); }