public void ShottedComand(IFacade facadeI)
        {
            ComandInDataShotted cshottd = new ComandInDataShotted();

            //cmm.LookAtVector3 = vec;

            facadeI.ComandGet(cshottd);
        }
        protected override bool GetInputData(ComandDataBase comandData)
        {
            ComandInDataShotted comandDataShotted = comandData as ComandInDataShotted;

            if (comandDataShotted != null)
            {
                Debug.Log(StateController.TransformModule.gameObject.name + " Shotted!");
                //StateController.WeaponModule.SetPressedFlags(comandDataShotted.IsPrimaryPressed, comandDataAim.IsSecondaryPressed);


                return(true);
                //StartCommando();
            }

            return(false);
        }