bool canSpawnHere; // Spawn Point Active Switch private void Awake() { height4_35UU = new Vector3(0, -4.35f, 0); height7_0UU = new Vector3(0, -7.0f, 0); height11_35UU = new Vector3(0, -11.35f, 0); maxHeight = new Vector3(0, -14.0f, 0); cycleState = Column_Movement_Cycle.AwaitInput; startPosition = this.transform.position; currentPosition = startPosition; column_Movement_Manager = GetComponentInParent <Column_Movement_Manager>(); }
bool notSettingQuest;// SetQuest State Switch private void Awake() { c_Mov_Man = GetComponentInChildren <Column_Movement_Manager>(); }