示例#1
0
    bool canSpawnHere;     // Spawn Point Active Switch



    private void Awake()
    {
        height4_35UU            = new Vector3(0, -4.35f, 0);
        height7_0UU             = new Vector3(0, -7.0f, 0);
        height11_35UU           = new Vector3(0, -11.35f, 0);
        maxHeight               = new Vector3(0, -14.0f, 0);
        cycleState              = Column_Movement_Cycle.AwaitInput;
        startPosition           = this.transform.position;
        currentPosition         = startPosition;
        column_Movement_Manager = GetComponentInParent <Column_Movement_Manager>();
    }
    bool notSettingQuest;// SetQuest State Switch



    private void Awake()
    {
        c_Mov_Man = GetComponentInChildren <Column_Movement_Manager>();
    }