protected void InitLight(SceneNode parent, ColourValue c1, Vector3 localPosition, Vector2 size) { Billboard lightbillboard; BillboardSet lightbillboardset = sceneMgr.CreateBillboardSet(parent.Name + "_lights" + c1.ToString() + "_" + localPosition.ToString(), 1); lightbillboardset.MaterialName = "Effects/Flare"; lightbillboard = lightbillboardset.CreateBillboard(localPosition, c1); lightbillboard.SetDimensions(size.x, size.y); parent.AttachObject(lightbillboardset); }