private string GetMessage(EventCode code, int actorNumber, params object[] additionalParams) { switch (code) { case EventCode.FIRST_TURN_PHASE_ONE: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " is placing their first settlement."); case EventCode.FIRST_TURN_PHASE_TWO: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " is placing their first road."); case EventCode.SECOND_TURN_PHASE_ONE: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " is placing their second settlement."); case EventCode.SECOND_TURN_PHASE_TWO: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " is placing their second road."); case EventCode.ROAD_CONSTRUCTED: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has constructed a road."); case EventCode.SETTLEMENT_CONSTRUCTED: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has constructed a settlement."); case EventCode.CITY_CONSTRUCTED: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has upgraded a settlement into a city."); case EventCode.PRE_DICE_ROLL: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " is rolling the dice."); case EventCode.DICE_ROLLED: int diceValue = (int)additionalParams[0]; string diceValueString = ""; if (diceValue == 7) { diceValueString = "<color=black>"; } else if (diceValue == 6 || diceValue == 8) { diceValueString = "<color=red>"; } diceValueString += diceValue; if (diceValue >= 6 && diceValue <= 8) { diceValueString += "</color>"; } return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has rolled a " + diceValueString + "."); case EventCode.PLAYER_IDLE: return("Waiting for an action from " + ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + "."); case EventCode.RESOURCE_EARNED: int resourceType = (int)additionalParams[0]; int amount = (int)additionalParams[1]; Debug.Log("resourceType = " + resourceType + ", amount = " + amount); return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has earned " + amount + "x" + ColourUtility.GetResourceText((Inventory.UnitCode)resourceType) + "."); case EventCode.NO_RESOURCE_EARNED: return("No player has earned any resources from this roll."); case EventCode.TRADE_SUPPLY_INITIATED: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " is trading with the supply."); case EventCode.TRADE_PLAYERS_INITIATED: int secondPlayerId = (int)additionalParams[0]; return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " is trading with " + ColourUtility.GetPlayerDisplayNameFromId(secondPlayerId) + "."); case EventCode.TRADE_CANCELLED: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has cancelled the trade."); case EventCode.TRADE_SUPPLY_COMPLETED: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has finished trading with the supply."); case EventCode.TRADE_PLAYERS_COMPLETED: secondPlayerId = (int)additionalParams[0]; return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has finished trading with " + ColourUtility.GetPlayerDisplayNameFromId(secondPlayerId) + "."); case EventCode.SHOULD_DISCARD: string resultText = "Waiting for "; if (actorNumber == -1) { // Initial set. discardList = ((int[])additionalParams[0]).OfType <int>().ToList(); bool first = true; for (int i = 0; i < discardList.Count; i++) { if (first) { first = false; } else { resultText += ", "; } //discardlist[i] is null for some reason resultText += ColourUtility.GetPlayerDisplayNameFromId(discardList[i]); } resultText += " to discard half of their resource cards."; } else { // Update. Remove the player from the discard list and then repeat. if (discardList.IndexOf(actorNumber) != -1) { discardList.Remove(actorNumber); } bool first = true; for (int i = 0; i < discardList.Count; i++) { if (first) { first = false; } else { resultText += ", "; } resultText += ColourUtility.GetPlayerDisplayNameFromId(discardList[i]); } resultText += " to discard half of their resource cards."; } Debug.Log(resultText); return(resultText); case EventCode.BANDIT_MOVE: return("Waiting for " + ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " to move the bandit to another hex."); case EventCode.SELECTING_STEAL_VICTIM: return("Waiting for " + ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " to select a player to steal from."); case EventCode.STEAL_NO_ADJACENT_PLAYER: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " had nobody to steal from."); case EventCode.NO_RESOURCE_STOLEN: Player stealPlayer = PhotonNetwork.CurrentRoom.GetPlayer((int)additionalParams[0]); return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " had no cards to steal from " + ColourUtility.GetPlayerDisplayName(stealPlayer) + "."); case EventCode.RESOURCE_STOLEN: stealPlayer = PhotonNetwork.CurrentRoom.GetPlayer((int)additionalParams[0]); string resourceText = (string)additionalParams[1]; return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has stolen 1x" + resourceText + " from " + ColourUtility.GetPlayerDisplayName(stealPlayer) + "."); case EventCode.DEVELOPMENT_CARD_PURCHASED: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has purchased a development card from the supply."); case EventCode.DEVELOPMENT_CARD_PLAYED: Inventory.UnitCode cardCode = (Inventory.UnitCode)additionalParams[0]; return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has played a " + ColourUtility.GetDevelopmentText(cardCode) + " card!"); case EventCode.YEAR_OF_PLENTY_INITIATED: return("Waiting for " + ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " to take 2 free Resource cards."); case EventCode.YEAR_OF_PLENTY_COMPLETED: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has taken two resource cards."); case EventCode.MONOPOLY_COMPLETE: resourceText = (string)additionalParams[0]; return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has stolen all " + resourceText + " cards from the other players!"); case EventCode.LARGEST_ARMY_TAKE_FIRST_TIME: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has received the <color=black>Largest Army</color> card!"); case EventCode.LARGEST_ARMY_STEAL: stealPlayer = PhotonNetwork.CurrentRoom.GetPlayer((int)additionalParams[0]); return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has stolen the <color=black>Largest Army</color> card from " + ColourUtility.GetPlayerDisplayName(stealPlayer) + "!"); case EventCode.LONGEST_ROAD_TAKE_FIRST_TIME: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has received the <color=black>Longest Road</color> card!"); case EventCode.LONGEST_ROAD_STEAL: stealPlayer = PhotonNetwork.CurrentRoom.GetPlayer((int)additionalParams[0]); return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has stolen the <color=black>Longest Road</color> card from " + ColourUtility.GetPlayerDisplayName(stealPlayer) + "!"); case EventCode.LONGEST_ROAD_RETURNED: return("The <color=black>Longest Road</color> card no longer belongs to any player!"); case EventCode.GAME_OVER: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has won the game! Press ESC to return to the main menu."); case EventCode.END_TURN: return(ColourUtility.GetPlayerDisplayNameFromId(actorNumber) + " has ended their turn."); } return("<invalid_text_code>"); }