Inheritance: MonoBehaviour
示例#1
0
        static void Main(string[] args)
        {
            string     mode;
            Controller controller = null;

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            if (args.Length == 1)
            {
                mode = args[0];
            }
            else
            {
                var modeForm = new ModeForm();

                if (modeForm.ShowDialog() == DialogResult.OK)
                {
                    mode = modeForm.Mode;
                }
                else
                {
                    return;
                }
            }

            switch (mode)
            {
            case "play":
                controller = new BotController();
                break;

            case "colossus":
                controller = new ColossusController();
                break;

            case "explore":
                controller = new ExploreController();
                break;

            default:
                MessageBox.Show($@"Unknown mode ""{args[0]}"".");
                break;
            }

            if (controller != null)
            {
                var form = new MainForm();
                form.Controller = controller;
                Application.AddMessageFilter(form);
                Application.Run(form);
            }
        }
示例#2
0
 // Use this for initialization
 void Start()
 {
     myParent = transform.parent.parent.parent.gameObject;
     myController = (ColossusController)myParent.GetComponent<ColossusController>();
 }