void Start()
    {
        material = GetComponent <SkinnedMeshRenderer>().material;

        if (FindObjectOfType <ColorsSettings>() != null)
        {
            ColorsSettings colorsSettings = FindObjectOfType <ColorsSettings>();

            SetColor(colorsSettings);
        }
    }
 void SetColor(ColorsSettings _colorsSettings)
 {
     if (colorIndex == 0)
     {
         material.color = _colorsSettings.PrimaryColor;
     }
     else if (colorIndex == 1)
     {
         material.color = _colorsSettings.SecondaryColor;
     }
 }
示例#3
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 void SetColor(ColorsSettings _colorsSettings)
 {
     foreach (ChangeMaterialColor color in colors)
     {
         if (color.colorIndex == 0)
         {
             _colorsSettings.PrimaryColor = color.GetColor();
         }
         else if (color.colorIndex == 1)
         {
             _colorsSettings.SecondaryColor = color.GetColor();
         }
     }
 }
示例#4
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    public void SaveColors()
    {
        if (FindObjectOfType <ColorsSettings>() != null)
        {
            ColorsSettings colorsSettings = FindObjectOfType <ColorsSettings>();

            SetColor(colorsSettings);
        }
        else
        {
            ColorsSettings colorsSettings = Instantiate(colorsSettingsPrefab);

            SetColor(colorsSettings);
        }
    }
        /// <summary>
        /// Set colors settings.
        /// </summary>
        /// <param name="colorsSettings">The new colors settings.</param>
        /// <param name="save">If true, this change will be saved.</param>
        public static void SetColors(ColorsSettings colorsSettings, bool save = true)
        {
            Global.userData.settings.colors = colorsSettings;

            EventsManager.Call_ColorsSettingsChanged(colorsSettings);
            EventsManager.Call_ColorChanged(ColorTarget.NormalHomeworks, colorsSettings.NormalHomeworksColor);
            EventsManager.Call_ColorChanged(ColorTarget.Tests, colorsSettings.TestsColor);
            EventsManager.Call_ColorChanged(ColorTarget.subjects, colorsSettings.SubjectsColor);
            EventsManager.Call_ColorChanged(ColorTarget.HighlightedHomeworks, colorsSettings.HighlightColor);
            EventsManager.Call_WinBackgroundChanged(colorsSettings.BackgroundColor);

            HomeworkManager.RecolorViewers();

            if (save)
            {
                Save.SaveData();
            }
        }
示例#6
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    void LoadColors()
    {
        if (FindObjectOfType <ColorsSettings>() != null)
        {
            ColorsSettings colorsSettings = FindObjectOfType <ColorsSettings>();

            foreach (ChangeMaterialColor color in colors)
            {
                if (color.colorIndex == 0)
                {
                    color.SetColor(colorsSettings.PrimaryColor);
                }
                else if (color.colorIndex == 1)
                {
                    color.SetColor(colorsSettings.SecondaryColor);
                }
            }
        }
    }
示例#7
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 /// <summary>
 /// Invoke ColorsSettingsChanged event
 /// </summary>
 /// <param name="newColors">New colors settings</param>
 internal static void Call_ColorsSettingsChanged(ColorsSettings newColors)
 {
     ColorsSettingsChanged?.Invoke(newColors);
 }