//[Command] //public static void CmdClientReadyToggle(uint connectionID, bool setReady) //{ // //toggle ready state of a client // if (setReady) // NetworkServer.SetClientReady(NetworkServer.connections[connectionID]); // else // NetworkServer.SetClientNotReady(NetworkServer.connections[connectionID]); //} public Color FirstAvailablePlayerColor() { foreach (var color in Colors) { if (ColorsInUse.Contains(color)) { continue; } return(color); } return(Color.white); }
public void UpdateAvailableColors(LobbyPlayer player, Color color) { if (!ColorsInUse.Remove(player.PlayerColor) && player.PlayerColor != Color.white) { Debug.LogError("Tried to make a color available that was already available." + player.PlayerColor.GetName()); } if (ColorsInUse.Contains(color)) { Debug.LogError("Tried to make an unavailable color unavailable..." + color.GetName()); } else { ColorsInUse.Add(color); } }