示例#1
0
        public PlottableVectorField(Vector2[,] vectors, double[] xs, double[] ys, string label, Color color, Colormap colormap, double scaleFactor)
        {
            //the magnitude squared is faster to compute than the magnitude
            double minMagnitudeSquared = vectors[0, 0].Length();
            double maxMagnitudeSquared = vectors[0, 0].Length();

            for (int i = 0; i < xs.Length; i++)
            {
                for (int j = 0; j < ys.Length; j++)
                {
                    if (vectors[i, j].LengthSquared() > maxMagnitudeSquared)
                    {
                        maxMagnitudeSquared = vectors[i, j].LengthSquared();
                    }
                    else if (vectors[i, j].LengthSquared() < minMagnitudeSquared)
                    {
                        minMagnitudeSquared = vectors[i, j].LengthSquared();
                    }
                }
            }
            double minMagnitude = Math.Sqrt(minMagnitudeSquared);
            double maxMagnitude = Math.Sqrt(maxMagnitudeSquared);

            double[,] intensities = new double[xs.Length, ys.Length];

            for (int i = 0; i < xs.Length; i++)
            {
                for (int j = 0; j < ys.Length; j++)
                {
                    if (colormap != null)
                    {
                        intensities[i, j] = (vectors[i, j].Length() - minMagnitude) / (maxMagnitude - minMagnitude);
                    }
                    vectors[i, j] = Vector2.Multiply(vectors[i, j], (float)(scaleFactor / (maxMagnitude * 1.2))); //This is not a true normalize
                }
            }

            if (colormap != null)
            {
                double[] flattenedIntensities = intensities.Cast <double>().ToArray();
                arrowColors = Colormap.GetColors(flattenedIntensities, colormap);
            }

            this.vectors     = vectors;
            this.xs          = xs;
            this.ys          = ys;
            this.label       = label;
            this.color       = color;
            this.colormap    = colormap;
            this.scaleFactor = scaleFactor;

            pen = new Pen(color);
            pen.CustomEndCap = new AdjustableArrowCap(2, 2);
        }
示例#2
0
        public VectorField(Vector2[,] vectors, double[] xs, double[] ys, Colormap colormap, double scaleFactor, Color defaultColor)
        {
            double minMagnitudeSquared = vectors[0, 0].LengthSquared();
            double maxMagnitudeSquared = vectors[0, 0].LengthSquared();

            for (int i = 0; i < xs.Length; i++)
            {
                for (int j = 0; j < ys.Length; j++)
                {
                    if (vectors[i, j].LengthSquared() > maxMagnitudeSquared)
                    {
                        maxMagnitudeSquared = vectors[i, j].LengthSquared();
                    }
                    else if (vectors[i, j].LengthSquared() < minMagnitudeSquared)
                    {
                        minMagnitudeSquared = vectors[i, j].LengthSquared();
                    }
                }
            }
            double minMagnitude = Math.Sqrt(minMagnitudeSquared);
            double maxMagnitude = Math.Sqrt(maxMagnitudeSquared);

            double[,] intensities = new double[xs.Length, ys.Length];
            for (int i = 0; i < xs.Length; i++)
            {
                for (int j = 0; j < ys.Length; j++)
                {
                    if (colormap != null)
                    {
                        intensities[i, j] = (vectors[i, j].Length() - minMagnitude) / (maxMagnitude - minMagnitude);
                    }
                    vectors[i, j] = Vector2.Multiply(vectors[i, j], (float)(scaleFactor / (maxMagnitude * 1.2)));
                }
            }

            double[] flattenedIntensities = intensities.Cast <double>().ToArray();
            VectorColors = colormap is null?
                           Enumerable.Range(0, flattenedIntensities.Length).Select(x => defaultColor).ToArray() :
                               Colormap.GetColors(flattenedIntensities, colormap);

            this.Vectors = vectors;
            this.Xs      = xs;
            this.Ys      = ys;
        }