示例#1
0
        public GridRenderer(Grid <T> _grid, Func <T, Color4> _colorSelector, float _tileWidth, float _tileHeight)
        {
            grid = _grid;

            tileWidth  = _tileWidth;
            tileHeight = _tileHeight;
            var rectanglesVertices = new List <IEnumerable <ColoredVertex> >();

            for (var i = 0; i < _grid.Width; i++)
            {
                for (var j = 0; j < _grid.Height; j++)
                {
                    var rectangle       = new Rectangle(i * tileWidth, j * tileHeight, tileWidth, tileHeight);
                    var vertices        = rectangle.ToVertices();
                    var tile            = _grid.Get(i, j);
                    var color           = _colorSelector(tile);
                    var coloredVertices = vertices.Select(v => new ColoredVertex(new Vector3(v.X, v.Y, 0), color));
                    rectanglesVertices.Add(coloredVertices);
                }
            }

            buffer = new ColoredVertexBuffer(PrimitiveType.Quads);
            buffer.AddVertices(rectanglesVertices.SelectMany(x => x));

            Initialize(buffer);
        }
示例#2
0
        public override ColoredVertexBuffer GetFillBuffer(Color4 _color)
        {
            //PrimitiveType.Polygon appears to only work for convex polygons
            var buffer = new ColoredVertexBuffer(PrimitiveType.Polygon);

            buffer.AddVertices(this.Select(x => new ColoredVertex(x, _color)));
            return(buffer);
        }