private void DrawImageBox(DcmImageBox imageBox, Graphics graphics, Point position, int width, int height, int dpiX, int dpiY) { DcmDataset dataset = imageBox.ImageSequence; if (!dataset.Contains(DicomTags.PixelData)) { return; } DcmPixelData pixelData = new DcmPixelData(dataset); PinnedIntArray pixelBuffer = null; Bitmap bitmap = null; if (pixelData.SamplesPerPixel == 3) { pixelBuffer = new PinnedIntArray(pixelData.GetFrameDataS32(0)); bitmap = new Bitmap(pixelData.ImageWidth, pixelData.ImageHeight, pixelData.ImageWidth * sizeof(int), PixelFormat.Format32bppRgb, pixelBuffer.Pointer); } else { bool invert = (pixelData.PhotometricInterpretation == "MONOCHROME1"); if (imageBox.Polarity == "REVERSE") { invert = !invert; } byte[] pixelsOut = null; if (pixelData.BitsAllocated == 8) { pixelsOut = pixelData.GetFrameDataU8(0); } else { ushort[] pixels = pixelData.GetFrameDataU16(0); pixelsOut = new byte[pixels.Length]; double scale = 256.0 / 4096.0; int pixel = 0; for (int y = 0; y < pixelData.ImageHeight; y++) { for (int x = 0; x < pixelData.ImageWidth; x++) { pixelsOut[pixel] = (byte)(pixels[pixel] * scale); pixel++; } } pixels = null; } bitmap = new Bitmap(pixelData.ImageWidth, pixelData.ImageHeight, PixelFormat.Format8bppIndexed); if (invert) { ColorTable.Apply(bitmap, ColorTable.Monochrome1); } else { ColorTable.Apply(bitmap, ColorTable.Monochrome2); } BitmapData bmData = bitmap.LockBits(new Rectangle(0, 0, pixelData.ImageWidth, pixelData.ImageHeight), ImageLockMode.ReadWrite, PixelFormat.Format8bppIndexed); IntPtr pos = bmData.Scan0; for (int i = 0, c = pixelsOut.Length; i < c; i += bmData.Width) { Marshal.Copy(pixelsOut, i, pos, bmData.Width); pos = new IntPtr(pos.ToInt64() + bmData.Stride); } bitmap.UnlockBits(bmData); } //bitmap.SetResolution(dpiX, dpiY); int border = 3; double factor = Math.Min((double)height / (double)bitmap.Height, (double)width / (double)bitmap.Width); int drawWidth = (int)(bitmap.Width * factor) - (border * 2); int drawHeight = (int)(bitmap.Height * factor) - (border * 2); int drawX = position.X + ((width - drawWidth) / 2); int drawY = position.Y + ((height - drawHeight) / 2); graphics.DrawImage(bitmap, drawX, drawY, drawWidth, drawHeight); }