private void IsVisibleDidChange(ColorSyncModel model, bool value) { // Update the mesh renderer #if !UNITY_LUMIN if (_model.isVisible) { GetComponent <RealtimeTransform>().RequestOwnership(); Debug.Log("ownership transferred"); } #endif UpdateMeshRendererVisibility(); }
private void ColorDidChange(ColorSyncModel model, Color value) { // Update the mesh renderer UpdateMeshRendererColor(); }