private void IsVisibleDidChange(ColorSyncModel model, bool value)
 {
     // Update the mesh renderer
     #if !UNITY_LUMIN
     if (_model.isVisible)
     {
         GetComponent <RealtimeTransform>().RequestOwnership();
         Debug.Log("ownership transferred");
     }
     #endif
     UpdateMeshRendererVisibility();
 }
示例#2
0
 private void ColorDidChange(ColorSyncModel model, Color value)
 {
     // Update the mesh renderer
     UpdateMeshRendererColor();
 }