public HediffDefStats(HediffDef d) : base(d) { this.isBad = d.isBad; this.chanceToCauseNoPain = d.chanceToCauseNoPain; this.makesSickThought = d.makesSickThought; this.makesAlert = d.makesAlert; this.minSeverity = d.minSeverity; this.maxSeverity = d.maxSeverity; this.cureAllAtOnceIfCuredByItem = d.cureAllAtOnceIfCuredByItem; this.everCurableByItem = d.everCurableByItem; this.battleStateLabel = d.battleStateLabel; this.priceImpact = d.priceImpact; this.chronic = d.chronic; //this.removeOnRedressChanceByDaysCurve = new SimpleCurveStats(d.removeOnRedressChanceByDaysCurve); this.displayWound = d.displayWound; if (d.defaultLabelColor != null) { this.defaultLabelColor = new ColorStats(d.defaultLabelColor); } if (d.injuryProps != null) { this.injuryProps = new InjuryPropsStats(d.injuryProps); } if (d.addedPartProps != null) { this.addedPartProps = new AddedBodyPartPropsStats(d.addedPartProps); } Util.AssignDefStat(d.spawnThingOnRemoved, out this.spawnThingOnRemoved); Util.AssignDefStat(d.causesNeed, out this.causesNeed); Util.AssignDefStat(d.disablesNeed, out this.disablesNeed); Util.AssignDefStat(d.taleOnVisible, out this.taleOnVisible); }
public DifficultyDefStat(DifficultyDef d) : base(d) { this.drawColor = new ColorStats(d.drawColor); this.isExtreme = d.isExtreme; this.difficulty = d.difficulty; this.threatScale = d.threatScale; this.allowBigThreats = d.allowBigThreats; this.allowCaveHives = d.allowCaveHives; this.allowIntroThreats = d.allowIntroThreats; this.peacefulTemples = d.peacefulTemples; this.predatorsHuntHumanlikes = d.predatorsHuntHumanlikes; this.colonistMoodOffset = d.colonistMoodOffset; this.tradePriceFactorLoss = d.tradePriceFactorLoss; this.cropYieldFactor = d.cropYieldFactor; this.mineYieldFactor = d.mineYieldFactor; this.researchSpeedFactor = d.researchSpeedFactor; this.diseaseIntervalFactor = d.diseaseIntervalFactor; this.enemyReproductionRateFactor = d.enemyReproductionRateFactor; this.playerPawnInfectionChanceFactor = d.playerPawnInfectionChanceFactor; this.manhunterChanceOnDamageFactor = d.manhunterChanceOnDamageFactor; this.deepDrillInfestationChanceFactor = d.deepDrillInfestationChanceFactor; this.foodPoisonChanceFactor = d.foodPoisonChanceFactor; // TODO this.raidBeaconThreatCountFactor = d.raidBeaconThreatCountFactor; this.maintenanceCostFactor = d.maintenanceCostFactor; this.enemyDeathOnDownedChanceFactor = d.enemyDeathOnDownedChanceFactor; this.adaptationGrowthRateFactorOverZero = d.adaptationGrowthRateFactorOverZero; this.adaptationEffectFactor = d.adaptationEffectFactor; }