/// <summary> /// Checks if color scheme has that number of elements. /// </summary> /// <param name="c">Color scheme category</param> /// <param name="key">Name of color scheme</param> /// <param name="numberOfElements">Number of elements that column contains</param> /// <returns>Returns the index for the appropriate number of colors to access within color scheme.</returns> public static int ReturnIndexOfColorArray(ColorSchemeType c, string key, int numberOfElements) { int min = 0, max = 0; for (int i = 0; i < colorList[(int)c][key].Length; i++) { if (colorList[(int)c][key][i].Length < colorList[(int)c][key][min].Length) { min = i; } if (colorList[(int)c][key][i].Length > colorList[(int)c][key][max].Length) { max = i; } if (numberOfElements == colorList[(int)c][key][i].Length) { return(i); } } if (numberOfElements < colorList[(int)c][key][min].Length) { return(min); } else { return(max); } }
public static ColorScheme CreateColorScheme(ColorRGB primaryColor, ColorSchemeType type) { switch (type) { case ColorSchemeType.Analogous: return(AnalogousColorScheme.FromColor(primaryColor)); case ColorSchemeType.Complementary: return(ComplementaryColorScheme.FromColor(primaryColor)); case ColorSchemeType.SplitComplementary: return(SplitComplementaryColorScheme.FromColor(primaryColor)); case ColorSchemeType.Triadic: return(TriadicColorScheme.FromColor(primaryColor)); case ColorSchemeType.Monochromatic: return(MonochromaticColorScheme.FromColor(primaryColor)); case ColorSchemeType.Square: return(SquareColorScheme.FromColor(primaryColor)); case ColorSchemeType.Rectangle: return(RectangleColorScheme.FromColor(primaryColor)); default: throw new ArgumentException("Unsupported ColorSchemeType supplied " + type); } }
UIView CreateSwatchView(ColorRGB color, ColorSchemeType type, string title) { var labelHeight = 20d; var scheme = ColorScheme.CreateColorScheme(color, type); var rowRect = new CGRect(0, labelHeight, swatchSize, swatchSize); var colorView = new UIView() { Frame = new CGRect(0, 0, scheme.Colors.Count * swatchSize, swatchSize + labelHeight) }; var label = new UILabel { Text = title, Font = UIFont.SystemFontOfSize(8f), TextAlignment = UITextAlignment.Center, Frame = new CGRect(0, 0, colorView.Frame.Width, labelHeight) }; colorView.Add(label); for (int i = 0; i < scheme.Colors.Count; i++) { if (i > 0) { rowRect.Offset(swatchSize, 0); } var colorRgb = (ColorRGB)scheme.Colors.Values.ElementAt(i); var swatch = new ColorSwatchView(rowRect, colorRgb, colorRgb.ToHex()); colorView.Add(swatch); } return(colorView); }
/// <summary> /// Returns a color array for a specific color scheme /// </summary> /// <param name="c">Color scheme type</param> /// <param name="nameOfScheme">Name of color scheme</param> /// <param name="index">Index of color scheme. Specific for number of elements</param> /// <returns>Color array of specific color scheme</returns> public static Color[] ReturnColorArray(ColorSchemeType c, string nameOfScheme, int index) { List <Color> newList = new List <Color>(); foreach (uint t in colorList[(int)c][nameOfScheme][index]) { newList.Add(ConvertHexadecimalToColor(t)); } return(newList.ToArray()); }
void ColorSchemeUpdated(object sender, ColorSchemeType e) { Color PrimColor = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.PrimaryColor); Color PrimDarkColor = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.PrimaryDarkColor); Color PrimLightColor = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.PrimaryLightColor); Color PrimTextcolor = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.PrimaryTextColor); Color AltTextColor = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.AltTextColor); //imgLogo.Source = ImageSource.FromResource("BabyStepz.Images." + Preferences.Intstance.ColorScheme.Logo); }
/// <summary> /// Applies the specified color scheme and uses the specified raster to define the /// minimum and maximum to use for the scheme. /// </summary> /// <param name="schemeType"></param> /// <param name="raster"></param> public void ApplyScheme(ColorSchemeType schemeType, IRaster raster) { double min = raster.Minimum; double max = raster.Maximum; if (!raster.IsInRam) { GetValues(raster); min = Statistics.Minimum; max = Statistics.Maximum; } ApplyScheme(schemeType, min, max); }
void ColorSchemeUpdated(object sender, ColorSchemeType e) { Color colorButton = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.ButtonColor); Color colorMain = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.MainColor); Color colorHighlight = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.HighlightColor); int j = 0; foreach (Button button in gridButtons.Children) { button.BackgroundColor = colorButton; button.TextColor = colorHighlight; animations[j++] = new Animation(v => button.BackgroundColor = GetBlendedColor(colorButton, colorMain, v), 0, 1); } imgLogo.Source = ImageSource.FromResource("DrumPad.Images." + Preferences.Intstance.ColorScheme.Logo); }
void ColorSchemeUpdated(object sender, ColorSchemeType e) { Color colorButton = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.ButtonColor); Color colorMain = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.MainColor); Color colorHighlight = XFUtilities.GetColorFromInt(Preferences.Intstance.ColorScheme.HighlightColor); int j = 0; foreach (Button button in gridButtons.Children) { button.BackgroundColor = colorButton; button.TextColor = colorHighlight; animations[j++] = new Animation(v => button.BackgroundColor = GetBlendedColor(colorButton, colorMain, v), 0, 1); } imgLogo.Source = ImageSource.FromResource("DBsampler.Images.skullxbones_back_transparant.png"); imgName.Source = ImageSource.FromResource("DBsampler.Images.db_name_logo_on_black.png"); }
private void QuickSchemeClicked(object sender, EventArgs e) { _ignoreRefresh = true; _newScheme.EditorSettings.NumBreaks = 2; nudCategoryCount.Value = 2; _ignoreRefresh = false; if (sender is not ToolStripMenuItem mi) { return; } ColorSchemeType cs = (ColorSchemeType)Enum.Parse(typeof(ColorSchemeType), mi.Text); _newScheme.ApplyScheme(cs, _raster); UpdateTable(); UpdateStatistics(true); // if the parameter is true, even on manual, the breaks are reset. breakSliderGraph1.Invalidate(); }
public FormSaveSchemeAs(ColorSchemeType type) { InitializeComponent(); _schemeType = type; }
/// <summary> /// Creates a new instance of the ColorSchemes class /// </summary> /// <param name="type">The type of color scheme to create</param> public ColorSchemes(ColorSchemeType type) { _type = type; List = new List <ColorBlend>(); }
/// <summary> /// Applies the specified color scheme and uses the specified raster to define the /// minimum and maximum to use for the scheme. /// </summary> /// <param name="schemeType"></param> /// <param name="raster"></param> public void ApplyScheme(ColorSchemeType schemeType, IRaster raster) { double min = raster.Minimum; double max = raster.Maximum; if (!raster.IsInRam) { GetValues(raster); min = Statistics.Minimum; max = Statistics.Maximum; } ApplyScheme(schemeType, min, max); }
/// <summary> /// Initializes a new instance of the <see cref="ColorScheme"/> class using a predefined color scheme and the minimum and maximum specified /// from the raster itself. /// </summary> /// <param name="schemeType">The predefined scheme to use.</param> /// <param name="raster">The raster to obtain the minimum and maximum settings from.</param> public ColorScheme(ColorSchemeType schemeType, IRaster raster) { Configure(); ApplyScheme(schemeType, raster); }
/// <summary> /// Returns dictionary /// Key: Name of color scheme /// Index: Index in which matches number of elements for that color scheme /// </summary> /// <param name="c">Type of color scheme</param> /// <param name="numberOfElements">Number of elements within row</param> /// <returns>Dictionary</returns> public static Dictionary <string, int> ReturnColorSchemeNamesWithNumberOfElements(ColorSchemeType c, int numberOfElements) { Dictionary <string, int> allColors = new Dictionary <string, int>(); foreach (string k in colorList[(int)c].Keys) { allColors[k] = ReturnIndexOfColorArray(c, k, numberOfElements); } return(allColors); }
/// <summary> /// Applies the specified color scheme and uses the specified raster to define the /// minimum and maximum to use for the scheme. /// </summary> /// <param name="schemeType">ColorSchemeType</param> /// <param name="min">THe minimum value to use for the scheme</param> /// <param name="max">THe maximum value to use for the scheme</param> public void ApplyScheme(ColorSchemeType schemeType, double min, double max) { if (Categories == null) { Categories = new ColorCategoryCollection(this); } else { Categories.Clear(); } IColorCategory eqCat = null, low = null, high = null; if (min == max) { // Create one category eqCat = new ColorCategory(min, max) {Range = {MaxIsInclusive = true, MinIsInclusive = true}}; eqCat.ApplyMinMax(EditorSettings); Categories.Add(eqCat); } else { // Create two categories low = new ColorCategory(min, (min + max) / 2) {Range = {MaxIsInclusive = true}}; high = new ColorCategory((min + max) / 2, max) {Range = {MaxIsInclusive = true}}; low.ApplyMinMax(EditorSettings); high.ApplyMinMax(EditorSettings); Categories.Add(low); Categories.Add(high); } Color lowColor, midColor, highColor; int alpha = ByteRange(Convert.ToInt32(_opacity * 255F)); switch (schemeType) { case ColorSchemeType.Summer_Mountains: lowColor = Color.FromArgb(alpha, 10, 100, 10); midColor = Color.FromArgb(alpha, 153, 125, 25); highColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.FallLeaves: lowColor = Color.FromArgb(alpha, 10, 100, 10); midColor = Color.FromArgb(alpha, 199, 130, 61); highColor = Color.FromArgb(alpha, 241, 220, 133); break; case ColorSchemeType.Desert: lowColor = Color.FromArgb(alpha, 211, 206, 97); midColor = Color.FromArgb(alpha, 139, 120, 112); highColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.Glaciers: lowColor = Color.FromArgb(alpha, 105, 171, 224); midColor = Color.FromArgb(alpha, 162, 234, 240); highColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.Meadow: lowColor = Color.FromArgb(alpha, 68, 128, 71); midColor = Color.FromArgb(alpha, 43, 91, 30); highColor = Color.FromArgb(alpha, 167, 220, 168); break; case ColorSchemeType.Valley_Fires: lowColor = Color.FromArgb(alpha, 164, 0, 0); midColor = Color.FromArgb(alpha, 255, 128, 64); highColor = Color.FromArgb(alpha, 255, 255, 191); break; case ColorSchemeType.DeadSea: lowColor = Color.FromArgb(alpha, 51, 137, 208); midColor = Color.FromArgb(alpha, 226, 227, 166); highColor = Color.FromArgb(alpha, 151, 146, 117); break; case ColorSchemeType.Highway: lowColor = Color.FromArgb(alpha, 51, 137, 208); midColor = Color.FromArgb(alpha, 214, 207, 124); highColor = Color.FromArgb(alpha, 54, 152, 69); break; default: lowColor = midColor = highColor = Color.Transparent; break; } if (eqCat != null) { eqCat.LowColor = eqCat.HighColor = lowColor; } else { Debug.Assert(low != null); Debug.Assert(high != null); low.LowColor = lowColor; low.HighColor = midColor; high.LowColor = midColor; high.HighColor = highColor; } OnItemChanged(this); }
/// <summary> /// Applies the specified color scheme and uses the specified raster to define the /// minimum and maximum to use for the scheme. /// </summary> /// <param name="schemeType"></param> /// <param name="min">THe minimum value to use for the scheme</param> /// <param name="max">THe maximum value to use for the scheme</param> public void ApplyScheme(ColorSchemeType schemeType, double min, double max) { if (Categories == null) { Categories = new ColorCategoryCollection(this); } int alpha = ByteRange(Convert.ToInt32(_opacity * 255F)); // this part should be overridden in the type specific version Categories.Clear(); IColorCategory low = new ColorCategory(min, (min + max) / 2); low.Range.MaxIsInclusive = true; IColorCategory high = new ColorCategory((min + max) / 2, max); high.Range.MaxIsInclusive = true; low.ApplyMinMax(EditorSettings); high.ApplyMinMax(EditorSettings); Categories.Add(low); Categories.Add(high); switch (schemeType) { case ColorSchemeType.Summer_Mountains: low.LowColor = Color.FromArgb(alpha, 10, 100, 10); low.HighColor = Color.FromArgb(alpha, 153, 125, 25); high.LowColor = Color.FromArgb(alpha, 153, 125, 25); high.HighColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.FallLeaves: low.LowColor = Color.FromArgb(alpha, 10, 100, 10); low.HighColor = Color.FromArgb(alpha, 199, 130, 61); high.LowColor = Color.FromArgb(alpha, 199, 130, 61); high.HighColor = Color.FromArgb(alpha, 241, 220, 133); break; case ColorSchemeType.Desert: low.LowColor = Color.FromArgb(alpha, 211, 206, 97); low.HighColor = Color.FromArgb(alpha, 139, 120, 112); high.LowColor = Color.FromArgb(alpha, 139, 120, 112); high.HighColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.Glaciers: low.LowColor = Color.FromArgb(alpha, 105, 171, 224); low.HighColor = Color.FromArgb(alpha, 162, 234, 240); high.LowColor = Color.FromArgb(alpha, 162, 234, 240); high.HighColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.Meadow: low.LowColor = Color.FromArgb(alpha, 68, 128, 71); low.HighColor = Color.FromArgb(alpha, 43, 91, 30); high.LowColor = Color.FromArgb(alpha, 43, 91, 30); high.HighColor = Color.FromArgb(alpha, 167, 220, 168); break; case ColorSchemeType.Valley_Fires: low.LowColor = Color.FromArgb(alpha, 164, 0, 0); low.HighColor = Color.FromArgb(alpha, 255, 128, 64); high.LowColor = Color.FromArgb(alpha, 255, 128, 64); high.HighColor = Color.FromArgb(alpha, 255, 255, 191); break; case ColorSchemeType.DeadSea: low.LowColor = Color.FromArgb(alpha, 51, 137, 208); low.HighColor = Color.FromArgb(alpha, 226, 227, 166); high.LowColor = Color.FromArgb(alpha, 226, 227, 166); high.HighColor = Color.FromArgb(alpha, 151, 146, 117); break; case ColorSchemeType.Highway: low.LowColor = Color.FromArgb(alpha, 51, 137, 208); low.HighColor = Color.FromArgb(alpha, 214, 207, 124); high.LowColor = Color.FromArgb(alpha, 214, 207, 124); high.HighColor = Color.FromArgb(alpha, 54, 152, 69); break; default: break; } OnItemChanged(this); }
/// <summary> /// Creates a new instance of a color scheme using a predefined color scheme and the minimum and maximum specified /// from the raster itself /// </summary> /// <param name="schemeType">The predefined scheme to use</param> /// <param name="raster">The raster to obtain the minimum and maximum settings from</param> public ColorScheme(ColorSchemeType schemeType, IRaster raster) { Configure(); ApplyScheme(schemeType, raster); }
/// <summary> /// Applies the specified color scheme and uses the specified raster to define the /// minimum and maximum to use for the scheme. /// </summary> /// <param name="schemeType">ColorSchemeType.</param> /// <param name="min">THe minimum value to use for the scheme.</param> /// <param name="max">THe maximum value to use for the scheme.</param> public void ApplyScheme(ColorSchemeType schemeType, double min, double max) { if (Categories == null) { Categories = new ColorCategoryCollection(this); } else { Categories.Clear(); } IColorCategory eqCat = null, low = null, high = null; if (min == max) { // Create one category eqCat = new ColorCategory(min, max) { Range = { MaxIsInclusive = true, MinIsInclusive = true } }; eqCat.ApplyMinMax(EditorSettings); Categories.Add(eqCat); } else { // Create two categories low = new ColorCategory(min, (min + max) / 2) { Range = { MaxIsInclusive = true } }; high = new ColorCategory((min + max) / 2, max) { Range = { MaxIsInclusive = true } }; low.ApplyMinMax(EditorSettings); high.ApplyMinMax(EditorSettings); Categories.Add(low); Categories.Add(high); } Color lowColor, midColor, highColor; int alpha = Utils.ByteRange(Convert.ToInt32(_opacity * 255F)); switch (schemeType) { case ColorSchemeType.SummerMountains: lowColor = Color.FromArgb(alpha, 10, 100, 10); midColor = Color.FromArgb(alpha, 153, 125, 25); highColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.FallLeaves: lowColor = Color.FromArgb(alpha, 10, 100, 10); midColor = Color.FromArgb(alpha, 199, 130, 61); highColor = Color.FromArgb(alpha, 241, 220, 133); break; case ColorSchemeType.Desert: lowColor = Color.FromArgb(alpha, 211, 206, 97); midColor = Color.FromArgb(alpha, 139, 120, 112); highColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.Glaciers: lowColor = Color.FromArgb(alpha, 105, 171, 224); midColor = Color.FromArgb(alpha, 162, 234, 240); highColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.Meadow: lowColor = Color.FromArgb(alpha, 68, 128, 71); midColor = Color.FromArgb(alpha, 43, 91, 30); highColor = Color.FromArgb(alpha, 167, 220, 168); break; case ColorSchemeType.ValleyFires: lowColor = Color.FromArgb(alpha, 164, 0, 0); midColor = Color.FromArgb(alpha, 255, 128, 64); highColor = Color.FromArgb(alpha, 255, 255, 191); break; case ColorSchemeType.DeadSea: lowColor = Color.FromArgb(alpha, 51, 137, 208); midColor = Color.FromArgb(alpha, 226, 227, 166); highColor = Color.FromArgb(alpha, 151, 146, 117); break; case ColorSchemeType.Highway: lowColor = Color.FromArgb(alpha, 51, 137, 208); midColor = Color.FromArgb(alpha, 214, 207, 124); highColor = Color.FromArgb(alpha, 54, 152, 69); break; default: lowColor = midColor = highColor = Color.Transparent; break; } if (eqCat != null) { eqCat.LowColor = eqCat.HighColor = lowColor; } else { Debug.Assert(low != null, "low may not be null"); Debug.Assert(high != null, "high may not be null"); low.LowColor = lowColor; low.HighColor = midColor; high.LowColor = midColor; high.HighColor = highColor; } OnItemChanged(this); }
/// <summary> /// This creates a new scheme, applying the specified color scheme, and using the minimum and maximum values indicated. /// </summary> /// <param name="schemeType">The predefined color scheme</param> /// <param name="min">The minimum</param> /// <param name="max">The maximum</param> public ColorScheme(ColorSchemeType schemeType, double min, double max) { Configure(); ApplyScheme(schemeType, min, max); }
/// <summary> /// Initializes a new instance of the <see cref="ColorScheme"/> class, applying the specified color scheme, and using the minimum and maximum values indicated. /// </summary> /// <param name="schemeType">The predefined color scheme.</param> /// <param name="min">The minimum.</param> /// <param name="max">The maximum.</param> public ColorScheme(ColorSchemeType schemeType, double min, double max) { Configure(); ApplyScheme(schemeType, min, max); }
/// <summary> /// Applies the specified color scheme and uses the specified raster to define the /// minimum and maximum to use for the scheme. /// </summary> /// <param name="schemeType"></param> /// <param name="min">THe minimum value to use for the scheme</param> /// <param name="max">THe maximum value to use for the scheme</param> public void ApplyScheme(ColorSchemeType schemeType, double min, double max) { if (Categories == null) { Categories = new ColorCategoryCollection(this); } int alpha = ByteRange(Convert.ToInt32(_opacity * 255F)); // this part should be overridden in the type specific version Categories.Clear(); IColorCategory low = new ColorCategory(min, (min + max) / 2); low.Range.MaxIsInclusive = true; IColorCategory high = new ColorCategory((min + max) / 2, max); high.Range.MaxIsInclusive = true; low.ApplyMinMax(EditorSettings); high.ApplyMinMax(EditorSettings); Categories.Add(low); Categories.Add(high); switch (schemeType) { case ColorSchemeType.Summer_Mountains: low.LowColor = Color.FromArgb(alpha, 10, 100, 10); low.HighColor = Color.FromArgb(alpha, 153, 125, 25); high.LowColor = Color.FromArgb(alpha, 153, 125, 25); high.HighColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.FallLeaves: low.LowColor = Color.FromArgb(alpha, 10, 100, 10); low.HighColor = Color.FromArgb(alpha, 199, 130, 61); high.LowColor = Color.FromArgb(alpha, 199, 130, 61); high.HighColor = Color.FromArgb(alpha, 241, 220, 133); break; case ColorSchemeType.Desert: low.LowColor = Color.FromArgb(alpha, 211, 206, 97); low.HighColor = Color.FromArgb(alpha, 139, 120, 112); high.LowColor = Color.FromArgb(alpha, 139, 120, 112); high.HighColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.Glaciers: low.LowColor = Color.FromArgb(alpha, 105, 171, 224); low.HighColor = Color.FromArgb(alpha, 162, 234, 240); high.LowColor = Color.FromArgb(alpha, 162, 234, 240); high.HighColor = Color.FromArgb(alpha, 255, 255, 255); break; case ColorSchemeType.Meadow: low.LowColor = Color.FromArgb(alpha, 68, 128, 71); low.HighColor = Color.FromArgb(alpha, 43, 91, 30); high.LowColor = Color.FromArgb(alpha, 43, 91, 30); high.HighColor = Color.FromArgb(alpha, 167, 220, 168); break; case ColorSchemeType.Valley_Fires: low.LowColor = Color.FromArgb(alpha, 164, 0, 0); low.HighColor = Color.FromArgb(alpha, 255, 128, 64); high.LowColor = Color.FromArgb(alpha, 255, 128, 64); high.HighColor = Color.FromArgb(alpha, 255, 255, 191); break; case ColorSchemeType.DeadSea: low.LowColor = Color.FromArgb(alpha, 51, 137, 208); low.HighColor = Color.FromArgb(alpha, 226, 227, 166); high.LowColor = Color.FromArgb(alpha, 226, 227, 166); high.HighColor = Color.FromArgb(alpha, 151, 146, 117); break; case ColorSchemeType.Highway: low.LowColor = Color.FromArgb(alpha, 51, 137, 208); low.HighColor = Color.FromArgb(alpha, 214, 207, 124); high.LowColor = Color.FromArgb(alpha, 214, 207, 124); high.HighColor = Color.FromArgb(alpha, 54, 152, 69); break; default: break; } OnItemChanged(this); }