public void SetLabel(ColorSO label, ColorSO color) { textSOColor = label; tintSOColor = color; nameTag.SetActive (true); nameTag.GetComponent<TMPro.TextMeshProUGUI> ().text = ColorSO.TintTextWithColor (textSOColor.colorType.ToString ().ToUpper(), tintSOColor.color); }
void Start() { //Debug.Log("Live players: " + _livePlayers.Count); this.actorNumber = (int)photonView.InstantiationData[0]; var colorSo = Resources.Load <ColorSO>("ScriptableObjects/Colors/" + photonView.InstantiationData[1]); this.Color = colorSo; AddOrUpdateLivePlayer(this); }
public void SetColorable(ColorSO color) { this.color = color; if (!sp) { sp = this.GetComponent <SpriteRenderer>(); } if (sp) { sp.color = color.color; } }
internal void Construct(IConnectedPlayer connectedPlayer, MultiplayerController multiplayerController, IScoreSyncStateManager scoreProvider, MultiplayerLeadPlayerProvider leadPlayerProvider, MultiplayerGameplayAnimator gameplayAnimator, ExtendedPlayerManager extendedPlayerManager) { _connectedPlayer = connectedPlayer; _multiplayerController = multiplayerController; _scoreProvider = scoreProvider; _leadPlayerProvider = leadPlayerProvider; _gameplayAnimator = gameplayAnimator; _extendedPlayerManager = extendedPlayerManager; _allLights = gameplayAnimator.GetField <LightsAnimator[], MultiplayerGameplayAnimator>("_allLightsAnimators"); _gameplayLights = gameplayAnimator.GetField <LightsAnimator[], MultiplayerGameplayAnimator>("_gameplayLightsAnimators"); _activeLightsColor = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_activeLightsColor"); _leadingLightsColor = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_leadingLightsColor"); _failedLightsColor = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_failedLightsColor"); _leadPlayerProvider.newLeaderWasSelectedEvent += this.HandleNewLeaderWasSelected; }
public void SetColor(ColorSO colorObject) { this.colorObject = colorObject; this.GetComponent<SpriteRenderer>().material.color = colorObject.color; }
public bool IsEqual(ColorSO color) { return (colorObject.colorType == color.colorType); }
void Start() { var colorSo = Resources.Load <ColorSO>("ScriptableObjects/Colors/" + photonView.InstantiationData[0]); this.Color = colorSo; }
public static void LoadLights() { bool laserNull = false; bool ringNull = false; Plugin.Log.Info("Loading lights..."); try { lasers = GameObject.Find("MultiplayerLocalActivePlayerController(Clone)/IsActiveObjects/Lasers"); ringLights = GameObject.Find("MultiplayerLocalActivePlayerController(Clone)/IsActiveObjects/DirectionalLights"); // Load the lasers if (lasers != null) { laserLeft = lasers.transform.Find("LaserL").gameObject.GetComponent <TubeBloomPrePassLight>(); laserRight = lasers.transform.Find("LaserR").gameObject.GetComponent <TubeBloomPrePassLight>(); backLaserLeft = lasers.transform.Find("LaserFrontL").gameObject.GetComponent <TubeBloomPrePassLight>(); backLaserRight = lasers.transform.Find("LaserFrontR").gameObject.GetComponent <TubeBloomPrePassLight>(); behindLaserLeft = lasers.transform.Find("LaserBackL").gameObject.GetComponent <TubeBloomPrePassLight>(); behindLaserRight = lasers.transform.Find("LaserBackR").gameObject.GetComponent <TubeBloomPrePassLight>(); farLaserLeft = lasers.transform.Find("LaserFarL").gameObject.GetComponent <TubeBloomPrePassLight>(); farLaserRight = lasers.transform.Find("LaserFarR").gameObject.GetComponent <TubeBloomPrePassLight>(); allLasers = new List <TubeBloomPrePassLight>() { laserLeft, laserRight, backLaserLeft, backLaserRight, behindLaserLeft, behindLaserRight, farLaserLeft, farLaserRight }; foreach (TubeBloomPrePassLight l in allLasers) { LightingController.HandleLightEvent(l, new LightArrangement() { enabled = false, color = null }); } playerLaserErr = false; } else { Plugin.Log.Error("Lasers are disabled."); playerLaserErr = true; } // Loaded the other player's lasers connectedPlayerLighting = new List <ConnectedPlayerLighting>(); var players = Resources.FindObjectsOfTypeAll <GameObject>().Where(obj => obj.name == "MultiplayerConnectedPlayerController(Clone)"); if (players != null) { foreach (GameObject o in players) { ConnectedPlayerLighting l = new ConnectedPlayerLighting(); GameObject _lasers = o.transform.Find("Lasers").gameObject; l.laserLeft = _lasers.transform.Find("SideLaserL").gameObject.GetComponent <TubeBloomPrePassLight>(); l.laserRight = _lasers.transform.Find("SideLaserR").gameObject.GetComponent <TubeBloomPrePassLight>(); l.laserFront = _lasers.transform.Find("FrontLaserC2").gameObject.GetComponent <TubeBloomPrePassLight>(); l.downLaserLeft = _lasers.transform.Find("FrontLaserL").gameObject.GetComponent <TubeBloomPrePassLight>(); l.downLaserRight = _lasers.transform.Find("FrontLaserR").gameObject.GetComponent <TubeBloomPrePassLight>(); l.downLaserConnector = _lasers.transform.Find("FrontLaserC").gameObject.GetComponent <TubeBloomPrePassLight>(); l.extendedLaserLeft = _lasers.transform.Find("ThinLaserL").gameObject.GetComponent <TubeBloomPrePassLight>(); l.extendedLaserRight = _lasers.transform.Find("ThinLaserR").gameObject.GetComponent <TubeBloomPrePassLight>(); l.AddAllToList(); allLasers.AddRange(l.allLasers); connectedPlayerLighting.Add(l); Plugin.Log.Info("Loaded a Connected Player's lights"); } } cpOffColour = GetCSO(new Color(0, 0, 0)); LightingController.HandleGlobalCPLightEvent(new LightArrangement() { enabled = false, color = cpOffColour }); // Load the ring lights if (ringLights != null) { ringLightBehind = ringLights.transform.Find("DirectionalLight1").gameObject.GetComponent <DirectionalLight>(); ringLightFront = ringLights.transform.Find("DirectionalLight2").gameObject.GetComponent <DirectionalLight>(); ringLightLeft = ringLights.transform.Find("DirectionalLight4").gameObject.GetComponent <DirectionalLight>(); ringLightRight = ringLights.transform.Find("DirectionalLight3").gameObject.GetComponent <DirectionalLight>(); allRings = new List <DirectionalLight>() { ringLightBehind, ringLightFront, ringLightLeft, ringLightRight }; foreach (DirectionalLight l in allRings) { LightingController.HandleLightEvent(l, new LightArrangement() { enabled = false, color = null }); } ringErr = false; } else { Plugin.Log.Error("Ring Lights are disabled."); ringErr = true; } Plugin.Log.Info("Lasers: " + (laserNull == true || lasers == null ? "error" : "working")); Plugin.Log.Info("Ring Lights: " + (ringNull == true || ringLights == null ? "error" : "working")); Plugin.Log.Info("CP Lights: " + (connectedPlayerLighting.Count == 0 ? "none found" : "working (" + connectedPlayerLighting.Count + ")")); if (ringErr && playerLaserErr) { loadError = true; Plugin.Log.Critical("Both rings and lasers failed to load. Lighting has been disabled."); } else { loadedLights = true; } } catch (Exception e) { Plugin.Log.Critical("Error loading lights: " + e.Message); loadError = true; } }
public void SetColor(ColorSO colorObject) { this.colorObject = colorObject; this.GetComponentInChildren<TextMeshProUGUI>().text = colorObject.color.ToString(); // this.GetComponent<SpriteRenderer>().material.color = colorObject.color; }
public void SetColor(ColorSO value) { SetColor(value.value); }
public void SetColor(ColorSO color) { this._color = color; _sp.color = color.color; }