public override IEnumerator Execute(GameObject target, IAction[] actions, int index) { textdata = textObject.GetComponent <Text>(); textdata.gameObject.SetActive(false); textdata.color = textcolor.GetValue(target); if (textObject.GetComponent <Outline>() == null) { Outline outline = textObject.AddComponent <Outline>(); outline.effectColor = outlinecolor.GetValue(target); Vector2 outlineWdith = new Vector2(outlinewidth.GetValue(target), -outlinewidth.GetValue(target)); outline.effectDistance = outlineWdith; } else { Outline outline = textObject.GetComponent <Outline>(); outline.effectColor = outlinecolor.GetValue(target); Vector2 outlineWdith = new Vector2(outlinewidth.GetValue(target), -outlinewidth.GetValue(target)); outline.effectDistance = outlineWdith; } textdata.font = font; textdata.fontSize = (int)textsize.GetValue(target); textdata.text = this.content; switch (this.alignment) { case ALIGN.Left: textdata.alignment = TextAnchor.MiddleLeft; break; case ALIGN.Center: textdata.alignment = TextAnchor.MiddleCenter; break; case ALIGN.Right: textdata.alignment = TextAnchor.MiddleRight; break; } textdata.gameObject.SetActive(true); yield return(0); }
// EXECUTABLE: ---------------------------------------------------------------------------- public override bool InstantExecute(GameObject target, IAction[] actions, int index) { for (int i = 0; i < MapMarkers.Capacity; i++) { var gameobject = GameObject.FindGameObjectsWithTag(MapMarkers [i].Tag); if (gameobject != null) { for (int a = 0; a < gameobject.Length; a++) { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.name = "MapMarkerLabel"; plane.layer = Layer; plane.transform.localScale = new Vector3(markerSize, markerSize, markerSize); plane.transform.parent = gameobject[a].transform; plane.transform.position = gameobject[a].transform.position + new Vector3(0, 10, 0); plane.transform.localRotation = Quaternion.Euler(90, 0, 0); Material material = new Material(Shader.Find("TextMeshPro/Bitmap")); textMeshPro = plane.AddComponent <TextMeshPro>(); textMeshPro.fontSize = 30; textMeshPro.outlineColor = outlinecolor.GetValue(target); textMeshPro.outlineWidth = 0.2f; textMeshPro.color = textcolor.GetValue(target); textMeshPro.enableAutoSizing = true; textMeshPro.alignment = TextAlignmentOptions.Center; textMeshPro.text = MapMarkers [i].text; } } } return(true); }
public override IEnumerator Execute(GameObject target, IAction[] actions, int index) { if (textObject.GetComponent <Outline>() == null) { Outline outline = textObject.AddComponent <Outline>(); outline.effectColor = outlinecolor.GetValue(target); } else { Outline outline = textObject.GetComponent <Outline>(); outline.effectColor = outlinecolor.GetValue(target); } yield return(0); }
private void SetAccessors(object source) { ValueProperty = source.GetType().GetProperty(nameof(Figure.Value)); DescribtionProperty = source.GetType().GetProperty(nameof(Figure.Describtion)); ColorProperty = source.GetType().GetProperty(nameof(Figure.Color)); GetValue = () => ValueProperty != null ? (float)ValueProperty.GetValue(_source) : 0f; GetDescribtion = () => DescribtionProperty != null ? (string)DescribtionProperty.GetValue(_source) : ""; GetColor = () => ColorProperty != null ? ((System.Drawing.Color)ColorProperty.GetValue(_source)).ToSKColor() : SKColors.LightGray; }
public override IEnumerator Execute(GameObject target, IAction[] actions, int index) { textdata = textObject.GetComponent <TextMeshProUGUI>(); textdata.gameObject.SetActive(false); textdata.font = font; Material mat = textdata.fontSharedMaterial; mat.shaderKeywords = new string[] { "OUTLINE_ON" }; textdata.color = textcolor.GetValue(target); textdata.outlineColor = outlinecolor.GetValue(target); textdata.outlineWidth = outlinewidth.GetValue(target); textdata.fontSize = textsize.GetValue(target); textdata.text = this.content; switch (this.alignment) { case ALIGN.Left: textdata.alignment = TextAlignmentOptions.Left; break; case ALIGN.Center: textdata.alignment = TextAlignmentOptions.Center; break; case ALIGN.Right: textdata.alignment = TextAlignmentOptions.Right; break; case ALIGN.Justified: textdata.alignment = TextAlignmentOptions.Justified; break; } textdata.ForceMeshUpdate(); textdata.gameObject.SetActive(true); yield return(0); }
public override IEnumerator Execute(GameObject target, IAction[] actions, int index) { textdata = textObject.GetComponent <Text>(); textdata.gameObject.SetActive(false); textdata.color = textcolor.GetValue(target); textdata.gameObject.SetActive(true); yield return(0); }
public override IEnumerator Execute(GameObject target, IAction[] actions, int index) { textdata = textObject.GetComponent <TextMeshProUGUI>(); textdata.gameObject.SetActive(false); Material mat = textdata.fontSharedMaterial; mat.shaderKeywords = new string[] { "OUTLINE_ON" }; textdata.outlineColor = outlinecolor.GetValue(target); textdata.ForceMeshUpdate(); textdata.gameObject.SetActive(true); yield return(0); }
public bool equals(ColorProperty other) { return(this.GetValue() == other.GetValue()); }