public override string ToString(Unit target) { int amount = StressDamage(target); return(string.Format("{0} {1} <color={2}></b>Stress<b></color>\n", amount >= 0 ? "Deal" : "Recover", amount, ColorPallete.GetHexColor("Purple"))); }
public override string ToString() { return(string.Format( "{0} <color={5}><b>Momentum</b></color>: Gain 1 stack when moving. Gives +{1} Dodge, +{2} Damage per stack.\n", stacks, dodge, damage, stacks * dodge, stacks * damage, ColorPallete.GetHexColor("Highlight Teal"))); }
public override string ToString() { string block = amount == 1 ? "attack" : string.Format("{0} attacks", amount); return(string.Format("<color={2}><b>Block</b></color> the next {0} for {1} turns", block, duration, ColorPallete.GetHexColor("Blue"))); }
public override string ToString() { return(string.Format( "<color={2}><b>Inflame</b></color>: +{0} Damage, +{1}% Crit when attacking bleeding targets.\n", bonusDamage, bonusCrit, ColorPallete.GetHexColor("Highlight Red"))); }
public override string ToString() { return(string.Format( "<color={2}><b>Constitution</b></color>: +{0} Max health, +{1} Heal per turn", bonusHealth, regen, ColorPallete.GetHexColor("Green"))); }
public override string ToString() { return(string.Format( "{0} <color={4}><b>Focus</b></color>: Gain 1 stack when attacking marked targets. Gives +{1}% Crit per stack\n" + "<color={4}><b>Focus</b></color> : Gives +{3} accuracy against marked targets\n", stacks, critBonus, critBonus * stacks, markAccBonus, ColorPallete.GetHexColor("Red"))); }
public override string ToString(Unit target) { if (amount > 0 && target.stats.modifiers.CanBuff) { return(ToString()); } else { return(string.Format("<color={1}><b>Debuff</b></color>: {0}% chance\n", 100 - target.stats.GetStat(StatType.debuffResist), ColorPallete.GetHexColor("Orange"))); } }
public void SetAbility(Ability a) { //reset abilityName.text = ""; usable.sprite = null; targets.sprite = null; abilityStats.text = ""; selfEffects.text = ""; targetEffects.text = ""; if (a == null) { return; } abilityName.text = a.abilityName; usable.sprite = a.usable.single; usable.color = ColorPallete.GetColor("Highlight Blue"); targets.sprite = a.isAOE ? a.targetable.aoe : a.targetable.single; targets.color = a.IsAttack ? ColorPallete.GetColor("Highlight Red") : ColorPallete.GetColor("Green"); if (a.IsAttack) { Ability_Attack aa = (Ability_Attack)a; abilityStats.text = string.Format("<color={2}><b>Accuracy</b></color>: {0}{1}%\n", aa.accmod >= 0 ? "+" : "-", aa.accmod, ColorPallete.GetHexColor("Grey")); abilityStats.text += string.Format("<color={1}><b>Damage</b></color>: {0}%\n", aa.dmgmod * 100, ColorPallete.GetHexColor("Red")); if (aa.critmod != 0) { abilityStats.text += string.Format("<color={2}><b>Crit</b></color>: {0}{1}%\n", aa.critmod >= 0 ? "+" : "-", aa.critmod, ColorPallete.GetHexColor("Yellow")); } } foreach (Effect e in a.SelfBuffs) { if (selfEffects.text.Length == 0) { selfEffects.text = "Self: \n"; } selfEffects.text += e.ToString(); } foreach (Effect e in a.TargetBuffs) { { if (targetEffects.text.Length == 0) { targetEffects.text = "Target: \n"; } targetEffects.text += e.ToString(); } } }
public override string ToString() { if (high) { return(string.Format( "{0} <color={3}><b>Poise</b></color>: Grants +{1} Accuracy, +{2}% Crit.\n", "Agressive", accuracy, crit, ColorPallete.GetHexColor("Highlight Orange"))); } else { return(string.Format( "{0} <color={3}><b>Poise</b></color>: Grants +{1} Speed, +{2} Dodge.\n", "Evasive", speed, dodge, ColorPallete.GetHexColor("Highlight Teal"))); } }
public override string ToString() { return(string.Format("<color={0}><b>Ironwall</b></color>: Unit will always counter attacks when defense is above 0.\n", ColorPallete.GetHexColor("Blue"))); }
public override string ToString() { return(string.Format("<color={2}><b>Guarded</b></color> by {0} for {1} turns", defender != null ? defender.stats.GetName() : "unit", duration, ColorPallete.GetHexColor("Blue"))); }
public override string ToString(Unit target) { return(string.Format("<color={1}><b>Bleed</b></color>: {0}% chance\n", 100 - target.stats.GetStat(StatType.bleedResist), ColorPallete.GetHexColor("Highlight Red"))); }
public override string ToString() { return(string.Format("<color={2}><b>Bleed</b></color> {0} dmg for {1} rds\n", amount, duration, ColorPallete.GetHexColor("Highlight Red"))); }
public override string ToString() { return(string.Format("<color={0}><b>Stunned</b></color>: Skips next turn\n", ColorPallete.GetHexColor("Highlight Yellow"))); }
public override string ToString() { return(string.Format("+{0} to <color={1}>Metal</color> reserves", amount, ColorPallete.GetHexColor("Yellow"))); }
public override string ToString() { return(string.Format("<color={1}><b>Heal</b></color> {0} health\n", amount, ColorPallete.GetHexColor("Green"))); }
public void SetAbility(Unit actor, Ability ability, Unit target) { currentAbility = ability; if (ability == null) { unitName.text = ""; health.text = ""; effects.text = ""; return; } int lines = 3; float width = 200f; bool on = gameObject.activeSelf; if (!on) { gameObject.SetActive(true); } unitName.text = target.stats.GetName(); width = Mathf.Max(LayoutUtility.GetPreferredWidth(unitName.rectTransform), width); Vector2Int hp = target.stats.Health(); health.text = string.Format("<color={2}><b>Health</b></color>: {0}/{1}", hp.x, hp.y, ColorPallete.GetHexColor("Green")); effects.text = ""; if (actor == target) { foreach (Effect e in ability.SelfBuffs) { if (effects.text.Length == 0) { effects.text = "Effects: \n"; } effects.text += e.ToString(); ++lines; } if (!ability.usable.self) { foreach (Effect e in ability.TargetBuffs) { if (effects.text.Length == 0) { effects.text = "Effects: \n"; } effects.text += e.ToString(target) + "\n"; ++lines; } } } else { if (ability.IsAttack) { Ability_Attack aa = (Ability_Attack)ability; effects.text = string.Format("<color={1}><b>Accuracy</b></color>: {0}%\n", aa.accmod + actor.stats.GetStat(StatType.acc), ColorPallete.GetHexColor("Grey")); Vector2Int dmg = aa.DamageRange(actor, target); effects.text += string.Format("<color={2}><b>Damage</b></color>: {0} - {1}\n", dmg.x, dmg.y, ColorPallete.GetHexColor("Red")); int crit = aa.critmod + actor.stats.GetStat(StatType.crit); lines += 3; if (crit > 0) { effects.text += string.Format("<color={1}><b>Crit</b></color>: {0}%\n", crit, ColorPallete.GetHexColor("Yellow")); ++lines; } } foreach (Effect e in ability.TargetBuffs) { if (effects.text.Length == 0) { effects.text = "Effects: \n"; } effects.text += e.ToString(target) + "\n"; ++lines; } } width = Mathf.Max(LayoutUtility.GetPreferredWidth(effects.rectTransform), width); rt.sizeDelta = new Vector2(width, lines * unitName.fontSize); if (!on) { gameObject.SetActive(false); } }
public override string ToString() { return(string.Format("Gain {0} <color={1}><b>Defense</b></color>\n", amount, ColorPallete.GetHexColor("Blue"))); }
public override string ToString() { return(string.Format("<color={2}><b>Move</b></color> {0} {1}\n", Mathf.Abs(amount), amount > 0 ? "Forward" : "Backward", ColorPallete.GetHexColor("Teal"))); }
public override string ToString(Unit target) { return(string.Format("<color={1}><b>Move</b></color>: {0}% chance\n", 100 - target.stats.GetStat(StatType.moveResist), ColorPallete.GetHexColor("Teal"))); }
public override string ToString() { return(string.Format("<color={1}><b>Mark</b></color> for {0} turns", duration, ColorPallete.GetHexColor("Red"))); }
public override string ToString(Unit target) { return(string.Format("Clear all <color={0}><b>debuffs</b></color>\n", ColorPallete.GetHexColor("Orange"))); }