示例#1
0
文件: GL.cs 项目: asmboom/PixelFarm
        public static void ColorMaterial(MaterialFace face, ColorMaterialParameter mode)
        {
#if USE_OPENGL
            OpenTK.Graphics.OpenGL.GL.ColorMaterial((OpenTK.Graphics.OpenGL.MaterialFace)face, (OpenTK.Graphics.OpenGL.ColorMaterialParameter)mode);
#else
            //throw new NotImplementedException();
#endif
        }
示例#2
0
 public static void ColorMaterial(MaterialFace face, ColorMaterialParameter mode)
 {
     Instance?.ColorMaterial(face, mode);
 }
示例#3
0
		public static void ColorMaterial(MaterialFace face, ColorMaterialParameter mode)
		{
			Debug.Assert(Delegates.pglColorMaterial != null, "pglColorMaterial not implemented");
			Delegates.pglColorMaterial((Int32)face, (Int32)mode);
			CallLog("glColorMaterial({0}, {1})", face, mode);
			DebugCheckErrors();
		}
示例#4
0
文件: GL.cs 项目: CNCBrasil/agg-sharp
		public static void ColorMaterial(MaterialFace face, ColorMaterialParameter mode)
		{
#if USE_OPENGL
			if (openGlHardwareAvailable)
			{
				OpenTK.Graphics.OpenGL.GL.ColorMaterial((OpenTK.Graphics.OpenGL.MaterialFace)face, (OpenTK.Graphics.OpenGL.ColorMaterialParameter)mode);
			}
#else
			//throw new NotImplementedException();
#endif
		}
示例#5
0
        private void PrepareState_Colors(GpuStateStruct *GpuState)
        {
            GlEnableDisable(EnableCap.ColorMaterial, VertexType.Color != VertexTypeStruct.ColorEnum.Void);

            var Color = GpuState->LightingState.AmbientModelColor;

            GL.Color4(&Color.Red);

            if (VertexType.Color != VertexTypeStruct.ColorEnum.Void && GpuState->LightingState.Enabled)
            {
                ColorMaterialParameter flags = (ColorMaterialParameter)0;

                /*
                 * glMaterialfv(faces, GL_AMBIENT , [0.0f, 0.0f, 0.0f, 0.0f].ptr);
                 * glMaterialfv(faces, GL_DIFFUSE , [0.0f, 0.0f, 0.0f, 0.0f].ptr);
                 * glMaterialfv(faces, GL_SPECULAR, [0.0f, 0.0f, 0.0f, 0.0f].ptr);
                 */

                var MaterialColorComponents = GpuState->LightingState.MaterialColorComponents;

                if (MaterialColorComponents.HasFlag(LightComponentsSet.Ambient))
                {
                    GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Ambient, &GpuState->LightingState.AmbientModelColor.Red);
                }
                if (MaterialColorComponents.HasFlag(LightComponentsSet.Diffuse))
                {
                    GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Ambient, &GpuState->LightingState.DiffuseModelColor.Red);
                }
                if (MaterialColorComponents.HasFlag(LightComponentsSet.Specular))
                {
                    GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Ambient, &GpuState->LightingState.SpecularModelColor.Red);
                }

                if (MaterialColorComponents.HasFlag(LightComponentsSet.AmbientAndDiffuse))
                {
                    flags = ColorMaterialParameter.AmbientAndDiffuse;
                }
                else if (MaterialColorComponents.HasFlag(LightComponentsSet.Ambient))
                {
                    flags = ColorMaterialParameter.Ambient;
                }
                else if (MaterialColorComponents.HasFlag(LightComponentsSet.Diffuse))
                {
                    flags = ColorMaterialParameter.Diffuse;
                }
                else if (MaterialColorComponents.HasFlag(LightComponentsSet.Specular))
                {
                    flags = ColorMaterialParameter.Specular;
                }
                else
                {
                    //throw (new NotImplementedException("Error! : " + MaterialColorComponents));
                }
                //flags = GL_SPECULAR;
                if (flags != 0)
                {
                    GL.ColorMaterial(MaterialFace.FrontAndBack, flags);
                }
                //glEnable(GL_COLOR_MATERIAL);
            }

            GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Emission, &GpuState->LightingState.EmissiveModelColor.Red);
        }
示例#6
0
 public static void glColorMaterial(MaterialFace face, ColorMaterialParameter mode)
 {
     i_OpenGL1_0.glColorMaterial(face, mode);
 }
示例#7
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 internal static extern void glColorMaterial(MaterialFace face, ColorMaterialParameter mode);
示例#8
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		internal static extern void glColorMaterial(MaterialFace face, ColorMaterialParameter mode);
示例#9
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 public void ColorMaterial(GLFace face, ColorMaterialParameter mode)
 {
     gl.glColorMaterial((int)face, (int)mode);
     CheckException();
 }
示例#10
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文件: GL.cs 项目: Wiladams/NewTOAPIA
 public static void ColorMaterial(GLFace face, ColorMaterialParameter mode)
 {
     gl.glColorMaterial((int)face, (int)mode);
 }
 public static extern void ColorMaterial( MaterialFace face, ColorMaterialParameter mode );
示例#12
0
 public void ColorMaterial(MaterialFace face, ColorMaterialParameter mode)
 {
     glColorMaterial((int)face, (int)mode);
 }