private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.transform.tag == "SnakeHead")
     {
         ColorMapCreater.GetTheInstance().CreateNewMap();
     }
 }
示例#2
0
    private void Awake()
    {
        tPos        = new Vector3(200, 0, 0);
        theInstance = this;

        GetRandomNum();
        nowMap  = Instantiate(partMaps[tnum], tPos, transform.rotation);
        tPos.x += 200f;

        GetRandomNum();
        nextMap = Instantiate(partMaps[tnum], tPos, transform.rotation);
        tPos.x += 200f;
    }