/* AddIcon, makes an icon to represent a given modelTexture and adds it
     * to the grid of icons.
     *
     *  @param modelTexture
     *  @param selected, whether the icon should be selected or not
     */
    public void AddIcon(ModelTexture modelTexture, bool selected)
    {
        //Build Icon Prefab
        GameObject IconGO = Instantiate(ColorIconPrefab);

        AddElement(IconGO);

        //Setup Icon
        ColorIcon icon = IconGO.GetComponent <ColorIcon>();

        icon.Selected     = false;
        icon.ModelTexture = modelTexture;
        if (icon.ClickBox != null)
        {
            icon.ClickBox.AddEventListener("onclick", () => {
                Selected = icon;
                RunEvent("onselect");
            });
        }
    }
示例#2
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        public static ColorIcon[] GetColorIcons(Stream resourceStream, int colorIc, bool bigEndian, Encoding encoding)
        {
            byte[] buffer;

            if (colorIc == -1 || colorIc >= resourceStream.Length)
            {
                return(null);
            }

            resourceStream.Position = colorIc;

            int cicons = 0;

            while (true)
            {
                buffer = new byte[4];
                resourceStream.Read(buffer, 0, buffer.Length);

                if (BitConverter.ToInt32(buffer, 0) == -1)
                {
                    break;
                }

                cicons++;
            }

            ColorIcon[] colorIcons = new ColorIcon[cicons];

            for (int i = 0; i < cicons; i++)
            {
                buffer = new byte[Marshal.SizeOf(typeof(IconBlock))];
                resourceStream.Read(buffer, 0, buffer.Length);
                IconBlock iconBlock = BigEndianMarshal.ByteArrayToStructureBigEndian <IconBlock>(buffer);
                int       isize     = iconBlock.ib_wicon * iconBlock.ib_hicon / 8;

                buffer = new byte[4];
                resourceStream.Position -= 2;
                resourceStream.Read(buffer, 0, buffer.Length);
                int numRez = BitConverter.ToInt32(buffer.Reverse().ToArray(), 0);

                colorIcons[i] = new ColorIcon
                {
                    Color      = new ColorIconPlane[numRez],
                    Monochrome = new Icon
                    {
                        Width           = iconBlock.ib_wicon,
                        Height          = iconBlock.ib_hicon,
                        X               = iconBlock.ib_xicon,
                        Y               = iconBlock.ib_yicon,
                        ForegroundColor = (ObjectColors)((iconBlock.ib_char >> 12) & 0x000F),
                        BackgroundColor = (ObjectColors)((iconBlock.ib_char >> 8) & 0x000F),
                        Character       = encoding.GetString(new[] { (byte)(iconBlock.ib_char & 0xFF) })[0],
                        CharX           = iconBlock.ib_xchar,
                        CharY           = iconBlock.ib_ychar,
                        TextX           = iconBlock.ib_xtext,
                        TextY           = iconBlock.ib_ytext,
                        TextWidth       = iconBlock.ib_wtext,
                        TextHeight      = iconBlock.ib_htext,
                        Data            = new byte[isize],
                        Mask            = new byte[isize]
                    }
                };

                resourceStream.Read(colorIcons[i].Monochrome.Data, 0, isize);

                // Because the image is stored as words, they get reversed on PC GEM (Little-endian)
                if (!bigEndian)
                {
                    byte[] data = new byte[colorIcons[i].Monochrome.Data.Length];
                    for (int d = 0; d < data.Length; d += 2)
                    {
                        data[d]     = colorIcons[d].Monochrome.Data[d + 1];
                        data[d + 1] = colorIcons[d].Monochrome.Data[d];
                    }

                    colorIcons[i].Monochrome.Data = data;
                }

                resourceStream.Read(colorIcons[i].Monochrome.Mask, 0, isize);

                // Because the mask is stored as words, they get reversed on PC GEM (Little-endian)
                if (!bigEndian)
                {
                    byte[] mask = new byte[colorIcons[i].Monochrome.Mask.Length];
                    for (int m = 0; m < mask.Length; m += 2)
                    {
                        mask[m]     = colorIcons[m].Monochrome.Mask[m + 1];
                        mask[m + 1] = colorIcons[m].Monochrome.Mask[m];
                    }

                    colorIcons[i].Monochrome.Mask = mask;
                }

                if (iconBlock.ib_ptext > 0 && iconBlock.ib_ptext < resourceStream.Length)
                {
                    long oldPosition = resourceStream.Position;
                    resourceStream.Position = iconBlock.ib_ptext;
                    List <byte> chars = new List <byte>();
                    while (true)
                    {
                        int character = resourceStream.ReadByte();

                        if (character <= 0)
                        {
                            break;
                        }

                        chars.Add((byte)character);
                    }

                    colorIcons[i].Monochrome.Text = StringHandlers.CToString(chars.ToArray(), encoding);
                    resourceStream.Position       = oldPosition + 12;
                }
                else
                {
                    byte[] ptext = new byte[12];
                    resourceStream.Read(ptext, 0, 12);
                    colorIcons[i].Monochrome.Text = StringHandlers.CToString(ptext, encoding);
                }

                colorIcons[i].Color = new ColorIconPlane[numRez];

                for (int r = 0; r < numRez; r++)
                {
                    byte[] data;
                    byte[] mask;

                    buffer = new byte[Marshal.SizeOf(typeof(ColorIconBlock))];
                    resourceStream.Read(buffer, 0, buffer.Length);
                    ColorIconBlock cib = BigEndianMarshal.ByteArrayToStructureBigEndian <ColorIconBlock>(buffer);

                    colorIcons[i].Color[r] = new ColorIconPlane
                    {
                        Planes = cib.num_planes,
                        Data   = new byte[isize * cib.num_planes],
                        Mask   = new byte[isize]
                    };

                    resourceStream.Read(colorIcons[i].Color[r].Data, 0, isize * cib.num_planes);

                    // Because the image is stored as words, they get reversed on PC GEM (Little-endian)
                    if (!bigEndian)
                    {
                        data = new byte[colorIcons[i].Color[r].Data.Length];
                        for (int d = 0; d < data.Length; d += 2)
                        {
                            data[d]     = colorIcons[d].Color[r].Data[d + 1];
                            data[d + 1] = colorIcons[d].Color[r].Data[d];
                        }

                        colorIcons[i].Color[r].Data = data;
                    }

                    resourceStream.Read(colorIcons[i].Color[r].Mask, 0, isize);

                    // Because the mask is stored as words, they get reversed on PC GEM (Little-endian)
                    if (!bigEndian)
                    {
                        mask = new byte[colorIcons[i].Color[r].Mask.Length];
                        for (int m = 0; m < mask.Length; m += 2)
                        {
                            mask[m]     = colorIcons[m].Color[r].Mask[m + 1];
                            mask[m + 1] = colorIcons[m].Color[r].Mask[m];
                        }

                        colorIcons[i].Color[r].Mask = mask;
                    }

                    if (cib.sel_data == 0)
                    {
                        continue;
                    }

                    colorIcons[i].Color[r].SelectedData = new byte[isize * cib.num_planes];
                    colorIcons[i].Color[r].SelectedMask = new byte[isize];

                    resourceStream.Read(colorIcons[i].Color[r].SelectedData, 0, isize * cib.num_planes);

                    // Because the image is stored as words, they get reversed on PC GEM (Little-endian)
                    if (!bigEndian)
                    {
                        data = new byte[colorIcons[i].Color[r].SelectedData.Length];
                        for (int d = 0; d < data.Length; d += 2)
                        {
                            data[d]     = colorIcons[d].Color[r].SelectedData[d + 1];
                            data[d + 1] =
                                colorIcons[d].Color[r].SelectedData[d];
                        }

                        colorIcons[i].Color[r].SelectedData = data;
                    }

                    resourceStream.Read(colorIcons[i].Color[r].SelectedMask, 0, isize);

                    // Because the mask is stored as words, they get reversed on PC GEM (Little-endian)
                    if (bigEndian)
                    {
                        continue;
                    }

                    mask = new byte[colorIcons[i].Color[r].SelectedMask.Length];
                    for (int m = 0; m < mask.Length; m += 2)
                    {
                        mask[m]     = colorIcons[m].Color[r].SelectedMask[m + 1];
                        mask[m + 1] = colorIcons[m].Color[r].SelectedMask[m];
                    }

                    colorIcons[i].Color[r].SelectedMask = mask;
                }
            }

            return(colorIcons);
        }