public void OnModeToggle()
    {
        if (actualMode.Equals(DisplayMode.ENERGY))
        {
            energyBar.SetActive(false);
            for (int y = 0; y < heightTotal; y++)
            {
                for (int x = 0; x < widthTotal; x++)
                {
                    objects[y, x].GetComponent <Image>().color = actualColor[y, x];
                }
            }

            actualMode = DisplayMode.STRUCTURE;
        }
        else if (actualMode.Equals(DisplayMode.STRUCTURE))
        {
            int tempMaxEnergy = 1;
            energyBar.SetActive(true);
            // Looking for max energy to scale up
            for (int y = 0; y < heightTotal; y++)
            {
                for (int x = 0; x < widthTotal; x++)
                {
                    if (objects[y, x].GetComponent <Grain>().energy > tempMaxEnergy)
                    {
                        tempMaxEnergy = objects[y, x].GetComponent <Grain>().energy;
                    }
                }
            }
            maxValueText.text = tempMaxEnergy.ToString();

            for (int y = 0; y < heightTotal; y++)
            {
                for (int x = 0; x < widthTotal; x++)
                {
                    objects[y, x].GetComponent <Image>().color = ColorHandler.MapEnergyToColor(objects[y, x].GetComponent <Grain>().energy, tempMaxEnergy);
                }
            }
            actualMode = DisplayMode.ENERGY;
        }
    }