void Start() { DontDestroyOnLoad(gameObject); MyRandom = Mathf.FloorToInt(Random.Range(0, 54)); FacesBig = GameObject.Find("CubeM").GetComponent<ColorDefault>(); FacesMini = GameObject.Find("MiniCube").GetComponent<ColorDefault>(); CounterToPrint = 0; }
void Start() { Star = 0; TempoS = GameObject.Find("Canvas").GetComponent<TimeScript>(); try { MainLevel = GameObject.Find("LevelController").GetComponent<LevelControl>(); counterToWin = 0; counter = 0; j = 0; i = 0; ToWin = 0; FacesMini = GameObject.Find("MiniCube").GetComponent<ColorDefault>(); FacesBig = GameObject.Find("CubeM").GetComponent<ColorDefault>(); FacesToMini = FacesMini.Faces; FacesToBig = FacesBig.Faces; } catch { } }
void Start() { try { CanPlay = false; if(PlayerPrefs.GetInt("Level") == null || PlayerPrefs.GetInt("Level") == 0) { Level = 1; } else { Level = PlayerPrefs.GetInt("Level"); } MyRandom = Mathf.FloorToInt(Random.Range(0, 54)); FacesBig = GameObject.Find("CubeM").GetComponent<ColorDefault>(); FacesMini = GameObject.Find("MiniCube").GetComponent<ColorDefault>(); CounterToPrint = 0; } catch { } }
public override void OnLeftReleased() { Color = new ColorDefault(ColorSet.White); }
public override void OnLeftPushed() { Color = new ColorDefault(ColorSet.Red); ((GameScene)Layer.Scene).MakeFloor(); }