void Start()
 {
     DontDestroyOnLoad(gameObject);
     MyRandom = Mathf.FloorToInt(Random.Range(0, 54));
     FacesBig = GameObject.Find("CubeM").GetComponent<ColorDefault>();
     FacesMini = GameObject.Find("MiniCube").GetComponent<ColorDefault>();
     CounterToPrint = 0;
 }
    void Start()
    {
        Star = 0;
        TempoS = GameObject.Find("Canvas").GetComponent<TimeScript>();
        try
        {
            MainLevel = GameObject.Find("LevelController").GetComponent<LevelControl>();
            counterToWin = 0;
            counter = 0;
            j = 0;
            i = 0;
            ToWin = 0;
            FacesMini = GameObject.Find("MiniCube").GetComponent<ColorDefault>();
            FacesBig = GameObject.Find("CubeM").GetComponent<ColorDefault>();
            FacesToMini = FacesMini.Faces;
            FacesToBig = FacesBig.Faces;
         }
         catch
         {

         }
    }
    void Start()
    {
        try
        {
            CanPlay = false;
            if(PlayerPrefs.GetInt("Level") == null || PlayerPrefs.GetInt("Level") == 0)
            {
                Level = 1;
            }
            else
            {
                Level = PlayerPrefs.GetInt("Level");
            }
            MyRandom = Mathf.FloorToInt(Random.Range(0, 54));
            FacesBig = GameObject.Find("CubeM").GetComponent<ColorDefault>();
            FacesMini = GameObject.Find("MiniCube").GetComponent<ColorDefault>();
            CounterToPrint = 0;
        }
        catch
        {

        }
    }
示例#4
0
 public override void OnLeftReleased()
 {
     Color = new ColorDefault(ColorSet.White);
 }
示例#5
0
 public override void OnLeftPushed()
 {
     Color = new ColorDefault(ColorSet.Red);
     ((GameScene)Layer.Scene).MakeFloor();
 }