private void Start() { if (transform.parent.transform.childCount > 1) { falseFloorStack = transform.parent.transform.GetChild(1).gameObject; } colorChange = GetComponentInChildren <ColorChangeScript>(); }
void Awake () { // Setting up references. // playerControl = GetComponent<PlayerControl>(); health = new float[] { healthFactor, healthFactor, healthFactor } ; healthBar = new SpriteRenderer[] { GameObject.Find("RedHealthBar").GetComponent<SpriteRenderer>(), GameObject.Find("BlueHealthBar").GetComponent<SpriteRenderer>(), GameObject.Find("GreenHealthBar").GetComponent<SpriteRenderer>() }; anim = GetComponent<Animator>(); // Getting the intial scale of the healthbar (whilst the player has full health). healthScale = healthBar[0].transform.localScale; script = gameObject.GetComponent<ColorChangeScript> (); UpdateHealthBar (); }
// Use this for initialization void Start() { script = gameObject.GetComponent <ColorChangeScript> (); }
private void Start() { street = GameObject.Find("Reference Street"); uFloor = GameObject.Find("Reference Upper Floor"); colorChange = GetComponentInChildren <ColorChangeScript>(); }