示例#1
0
            public override ColorBgra Apply(ColorBgra color)
            {
                Vector3D vector2 = color.ToPoint3D() - Origin3D;
                double   alpha   = (vector2 * AlphaVector) / AlphaVectorLength;

                return(OutputColor.NewAlpha(Utility.ClampToByte(alpha * 255)));
            }
示例#2
0
 /// <summary>
 /// Returns a Vector3D object where X = other.R - colorBgra.R,
 /// Y = other.G - colorBgra.G, & Z = other.B - colorBgra.B. Alpha is ignored.
 /// </summary>
 /// <returns></returns>
 public static Vector3D ToVector3D(this ColorBgra colorBgra, ColorBgra other)
 {
     return(other.ToPoint3D() - colorBgra.ToPoint3D());
 }