internal void ColonyRacetrackSettingsResponseHandler(ColonyRacetrackSettingsResponseMessage message) { IRacetrackSettingsSource source = m_Manager.Source; var reply = new RacetrackSettingsResponseMessage { TurnRadiusForPort = source.TurnRadiusForPort, TurnRadiusForStarboard = source.TurnRadiusForStarboard, IsPortTurnAllowed = source.IsPortTurnAllowed, IsStarboardTurnAllowed = source.IsStarboardTurnAllowed }; m_MemoryBus.PublishAsync(reply); }
public void ColonyRacetrackSettingsResponseMessage_SendsMessage_WhenCalled() { // Arrange var message = new ColonyRacetrackSettingsResponseMessage(); // Act m_Model.ColonyRacetrackSettingsResponseHandler(message); // Assert m_MemoryBus.Received() .PublishAsync(Arg.Is <RacetrackSettingsResponseMessage>(x => Math.Abs(x.TurnRadiusForPort - m_Source.TurnRadiusForPort) < Tolerance && Math.Abs(x.TurnRadiusForStarboard - m_Source.TurnRadiusForStarboard) < Tolerance && x.IsPortTurnAllowed == m_Source.IsPortTurnAllowed && x.IsStarboardTurnAllowed == m_Source.IsStarboardTurnAllowed)); }