public void Load(ColonyControllerSerializer ccs) { if (storage == null) { storage = gameObject.AddComponent <Storage>(); } storage.Load(ccs.storageSerializer); gears_coefficient = ccs.gears_coefficient; labourEfficientcy_coefficient = ccs.labourEfficientcy_coefficient; happiness_coefficient = ccs.happiness_coefficient; health_coefficient = ccs.health_coefficient; birthrateCoefficient = ccs.birthrateCoefficient; energyStored = ccs.energyStored; energyCrystalsCount = ccs.energyCrystalsCount; if (ccs.worksites.Count > 0) { foreach (WorksiteSerializer ws in ccs.worksites) { Worksite w = null; switch (ws.type) { case WorksiteType.BlockBuildingSite: w = new BlockBuildingSite(); break; case WorksiteType.CleanSite: w = new CleanSite(); break; case WorksiteType.DigSite: w = new DigSite(); break; case WorksiteType.GatherSite: w = new GatherSite(); break; case WorksiteType.TunnelBuildingSite: w = new TunnelBuildingSite(); break; } w.Load(ws); } } freeWorkers = ccs.freeWorkers; citizenCount = ccs.citizenCount; deathCredit = ccs.deathCredit; peopleSurplus = ccs.peopleSurplus; housingTimer = ccs.housingTimer; starvationTimer = ccs.starvationTimer; starvationTime = ccs.starvationTime; realBirthrate = ccs.realBirthrate; birthrateCoefficient = ccs.birthrateCoefficient; }
public ColonyControllerSerializer Save() { ColonyControllerSerializer ccs = new ColonyControllerSerializer(); ccs.storageSerializer = storage.Save(); ccs.gears_coefficient = gears_coefficient; ccs.labourEfficientcy_coefficient = labourEfficientcy_coefficient; ccs.happiness_coefficient = happiness_coefficient; ccs.health_coefficient = health_coefficient; ccs.birthrateCoefficient = birthrateCoefficient; ccs.energyStored = energyStored; ccs.energyCrystalsCount = energyCrystalsCount; ccs.worksites = new List <WorksiteSerializer>(); foreach (Worksite w in worksites) { if (w == null) { continue; } WorksiteSerializer wbs = w.Save(); if (wbs == null) { continue; } ccs.worksites.Add(wbs); } ccs.freeWorkers = freeWorkers; ccs.citizenCount = citizenCount; ccs.deathCredit = deathCredit; ccs.peopleSurplus = peopleSurplus; ccs.housingTimer = housingTimer; ccs.starvationTimer = starvationTimer; ccs.starvationTime = starvationTime; ccs.real_birthrate = realBirthrate; ccs.birthrateCoefficient = birthrateCoefficient; return(ccs); }