public ColonizationSourceView(ColonizationController controller) : this() { if (controller == null) { throw new ArgumentNullException("controller"); } this.controller = controller; }
public void SetView(ColonizationController controller, PlayerController gameController) { this.controller = controller; this.gameController = gameController; this.title.Text = LocalizationMethods.PlanetName(this.controller.PlanetBody); this.resetView(); }
public void SetView(ColonizationController planetController, PlayerController gameController) { if (this.InvokeRequired) { this.BeginInvoke(new Action <ColonizationController, PlayerController>(SetView), planetController, gameController); return; } this.controller = planetController; this.gameController = gameController; setName(); resetView(); }
public FormPickColonizationSource(ColonizationController controller) : this() { this.controller = controller; foreach (var candidate in controller.AvailableSources()) { sourceList.Items.Add(new Tag <StellarisInfo>( candidate, candidate.HostStar.Name.ToText(LocalizationManifest.Get.CurrentLanguage) )); } sourceList.SelectedIndex = 0; this.Text = LocalizationManifest.Get.CurrentLanguage["FormColonization"]["addSourceTitle"].Text(); this.Font = SettingsWinforms.Get.FormFont; this.addButton.Text = LocalizationManifest.Get.CurrentLanguage["FormColonization"]["addSource"].Text(); }
public ColonizationTargetView(ColonizationController controller, PlayerController gameController) : this() { this.controller = controller; this.gameController = gameController; var context = LocalizationManifest.Get.CurrentLanguage["FormColonization"]; var infoFormatter = new ThousandsFormatter(controller.PopulationMax); var infoVars = new TextVar("pop", infoFormatter.Format(controller.Population)). And("max", infoFormatter.Format(controller.PopulationMax)); this.targetName.Text = LocalizationMethods.PlanetName(controller.PlanetBody); this.targetInfo.Text = context["population"].Text(infoVars.Get); var enrouteShips = gameController.EnrouteColonizers(controller.PlanetBody).SelectMany(x => x.Ships).ToArray(); var enroutePopulation = enrouteShips.Length > 0 ? enrouteShips.Sum(x => x.Quantity * x.Design.ColonizerPopulation) : 0; this.enrouteInfo.Text = context["enroute"].Text( new TextVar("count", new ThousandsFormatter().Format(enroutePopulation)).Get ); }