示例#1
0
        public static bool Prefix(ColonistBarColonistDrawer __instance,
                                  ref Rect rect, ref Pawn colonist, ref Map pawnMap,
                                  ref bool highlight, ref bool reordering)
        {
            ColonistBar colonistBar    = Find.ColonistBar;
            float       entryRectAlpha = colonistBar.GetEntryRectAlpha(rect);

            entryRectAlpha = ApplyEntryInAnotherMapAlphaFactor(pawnMap, entryRectAlpha);

            if (reordering)
            {
                entryRectAlpha *= 0.5f;
            }

            Color color = new Color(1f, 1f, 1f, entryRectAlpha);

            GUI.color = color;

            GUI.DrawTexture(rect, ColonistBar.BGTex);

            if (colonist.needs != null && colonist.needs.mood != null)
            {
                Rect  position = rect.ContractedBy(2f);
                float num      = position.height * colonist.needs.mood.CurLevelPercentage;
                position.yMin   = position.yMax - num;
                position.height = num;

                Texture2D moodTexture = getMoodTexture(ref colonist);
                GUI.DrawTexture(position, moodTexture);
            }

            if (highlight)
            {
                int thickness = (rect.width > 22f) ? 3 : 2;
                GUI.color = Color.white;
                Widgets.DrawBox(rect, thickness);
                GUI.color = color;
            }

            Rect rect2 = rect.ContractedBy(-2f * colonistBar.Scale);

            bool isColonistSelected = colonist.Dead ?
                                      Find.Selector.SelectedObjects.Contains(colonist.Corpse) :
                                      Find.Selector.SelectedObjects.Contains(colonist);

            if (isColonistSelected && !WorldRendererUtility.WorldRenderedNow)
            {
                Main.drawSelectionOverlayOnGUIMethod.Invoke(__instance, new object[] { colonist, rect2 });
            }
            else if (WorldRendererUtility.WorldRenderedNow && colonist.IsCaravanMember() && Find.WorldSelector.IsSelected(colonist.GetCaravan()))
            {
                Main.drawCaravanSelectionOverlayOnGUIMethod.Invoke(__instance, new object[] { colonist.GetCaravan(), rect2 });
            }

            Rect pawnTexturePosition = __instance.GetPawnTextureRect(new Vector2(rect.x, rect.y));

            GUI.DrawTexture(pawnTexturePosition, PortraitsCache.Get(colonist, ColonistBarColonistDrawer.PawnTextureSize,
                                                                    ColonistBarColonistDrawer.PawnTextureCameraOffset, 1.28205f));
            GUI.color = new Color(1f, 1f, 1f, entryRectAlpha * 0.8f);
            Main.drawIconsMethod.Invoke(__instance, new object[] { rect, colonist });
            GUI.color = color;

            if (colonist.Dead)
            {
                GUI.DrawTexture(rect, (Texture)Main.deadColonistTexField.GetValue(null));
            }

            float   num2 = 4f * colonistBar.Scale;
            Vector2 pos  = new Vector2(rect.center.x, rect.yMax - num2);

            GenMapUI.DrawPawnLabel(colonist, pos, entryRectAlpha,
                                   rect.width + colonistBar.SpaceBetweenColonistsHorizontal - 2f,
                                   (Dictionary <string, string>)Main.pawnLabelsCacheField.GetValue(__instance),
                                   GameFont.Tiny, true, true);
            Text.Font = GameFont.Small;
            GUI.color = Color.white;

            return(false);
        }
示例#2
0
        public static bool Prefix(ColonistBarColonistDrawer __instance, ref Rect rect, ref Pawn colonist, ref Map pawnMap, ref bool highlight, ref bool reordering)
        {
            ColonistBar colonistBar = Find.ColonistBar;
            float       alpha       = ApplyEntryInAnotherMapAlphaFactor(pawnMap, colonistBar.GetEntryRectAlpha(rect));

            Rect pawnBackgroundSize = rect.ExpandedBy(2.5f);

            if (reordering)
            {
                alpha *= 0.5f;
            }
            Color color = new Color(1f, 1f, 1f, alpha);

            GUI.color = color;
            GUI.DrawTexture(rect, ColonistBar.BGTex);
            if (colonist.needs != null && colonist.needs.mood != null)
            {
                Rect  position = pawnBackgroundSize.ContractedBy(2f);
                float value    = position.height * colonist.needs.mood.CurLevelPercentage;
                position.yMin   = position.yMax - value;
                position.height = value;


                float statValue = colonist.GetStatValue(StatDefOf.MentalBreakThreshold, true);

                float currentMoodLevel = colonist.needs.mood.CurLevel;


                // Extreme break threshold
                if (currentMoodLevel <= statValue)
                {
                    GUI.DrawTexture(position, Main.extremeBreakTex);
                }
                // Major break threshold
                else if (currentMoodLevel <= statValue + 0.15f)
                {
                    GUI.DrawTexture(position, Main.majorBreakTex);
                }
                // Minor break threshold
                else if (currentMoodLevel <= statValue + 0.3f)
                {
                    GUI.DrawTexture(position, Main.minorBreakTex);
                }
                // Neutral
                else if (currentMoodLevel <= 0.65f)
                {
                    GUI.DrawTexture(position, Main.neutralTex);
                }
                // Content
                else if (currentMoodLevel <= 0.9f)
                {
                    GUI.DrawTexture(position, Main.contentTex);
                }
                // Happy
                else
                {
                    GUI.DrawTexture(position, Main.happyTex);
                }
            }
            if (highlight)
            {
                int thickness = (rect.width > 22f) ? 3 : 2;
                GUI.color = Color.white;
                Widgets.DrawBox(rect, thickness);
                GUI.color = color;
            }
            Rect rect2 = rect.ContractedBy(-2f * colonistBar.Scale);
            bool notdeadandselected = (!colonist.Dead) ? Find.Selector.SelectedObjects.Contains(colonist) : Find.Selector.SelectedObjects.Contains(colonist.Corpse);

            if (notdeadandselected && !WorldRendererUtility.WorldRenderedNow)
            {
                Main.drawSelectionOverlayOnGUIMethod.Invoke(__instance, new object[] { colonist, rect2 });
            }
            else if (WorldRendererUtility.WorldRenderedNow && colonist.IsCaravanMember() && Find.WorldSelector.IsSelected(colonist.GetCaravan()))
            {
                Main.drawCaravanSelectionOverlayOnGUIMethod.Invoke(__instance, new object[] { colonist.GetCaravan(), rect2 });
            }
            GUI.DrawTexture(__instance.GetPawnTextureRect(rect.position), PortraitsCache.Get(colonist, ColonistBarColonistDrawer.PawnTextureSize, ColonistBarColonistDrawer.PawnTextureCameraOffset, 1.28205f));

            GUI.color = new Color(1f, 1f, 1f, alpha * 0.8f);
            Main.drawIconsMethod.Invoke(__instance, new object[] { rect, colonist });
            GUI.color = color;
            if (colonist.Dead)
            {
                GUI.DrawTexture(rect, (Texture)Main.deadColonistTexField.GetValue(__instance));
            }
            float   num3 = 4f * colonistBar.Scale;
            Vector2 pos  = new Vector2(rect.center.x, rect.yMax - num3);

            GenMapUI.DrawPawnLabel(colonist, pos, alpha, rect.width + colonistBar.SpaceBetweenColonistsHorizontal - 2f, (Dictionary <string, string>)Main.pawnLabelsCacheField.GetValue(__instance), GameFont.Tiny, true, true);
            Text.Font = GameFont.Small;
            GUI.color = Color.white;

            return(false);
        }