public void Initialize(ContentManager Content) { //ScreenHeight = graphics.PreferredBackBufferHeight; //ScreenWidth = graphics.PreferredBackBufferWidth; CollisionItemList = new List <ICollide>(); InvisibleObjectCollisionList = new List <ICollide>(); MovingObjectsList = new List <ICollide>(); charactersList = new List <IMoveableObject>(); HeroList = new List <IMoveableObject>(); DeathlyObjectsList = new List <ICollide>(); removeObjects = new List <IDrawObject>(); hero = new Hero(Content) { _Movement = new MovementArrowKeys() }; camera = new Camera2d() { Zoom = 1.5f }; collider = new CollitionChecker(); CurrentLevel = new Level1(Content); backGroundLevel1 = new Background(Content); //base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> public void Initialize(ContentManager Content) { // TODO: Add your initialization logic here CollisionItemList = new List <ICollide>(); InvisibleObjectCollisionList = new List <ICollide>(); MovingObjectsList = new List <ICollide>(); charactersList = new List <IMoveableObject>(); HeroList = new List <IMoveableObject>(); DeathlyObjectsList = new List <ICollide>(); removeObjects = new List <IDrawObject>(); hero = new Hero(Content) { _Movement = new MovementArrowKeys() }; collider = new CollitionChecker(); CurrentLevel = new Level1(Content); backGroundLevel1 = new Background(Content); }
/// <summary> /// Initialiseert alles voor de game /// </summary> public void Initialize(ContentManager Content, int screenHeight, int screenWidth) { content = Content; ScreenHeight = screenHeight; ScreenWidth = screenWidth; CollisionItemList = new List <ICollide>(); charactersList = new List <IMoveableObject>(); removeObjects = new List <IDrawObject>(); hero = new Hero(Content) { _Movement = new MovementArrowKeys() }; camera = new Camera2d() { Zoom = 1.5f }; collider = new CollitionChecker(); currentLevel = new Level1(Content); backGroundLevel = new Background(Content, "BackgroundLevel1", ScreenWidth, ScreenHeight); }