/// <summary> /// Determines if there is an intersection between the current object and a <see cref="Plane" />. /// </summary> /// <param name="plane">The plane to test.</param> /// <param name="line">When the method completes, contains the line of intersection as a <see cref="Ray" />, or a zero ray if there was no intersection.</param> /// <returns>Whether the two objects intersected.</returns> public bool Intersects(ref Plane plane, out Ray line) { return(CollisionsHelper.PlaneIntersectsPlane(ref this, ref plane, out line)); }