示例#1
0
    // Use this for initialization
    void Start()
    {
        CurrentState       = State.Normal;
        Movement           = GetComponent <CharacterMovement>();
        Animator           = GetComponentInChildren <Animator>();
        CollidedWithPlayer = new CollisionWithPlayerEvent();
        PowerUp            = null;

        int id = PlayerID;

        foreach (PlayerUIPanel p in FindObjectsOfType <PlayerUIPanel>())
        {
            if (p.id == id)
            {
                UIPanel = p;
            }
        }
        UIPanel.Present();
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     CurrentState       = State.Normal;
     Movement           = GetComponent <CharacterMovement>();
     CollidedWithPlayer = new CollisionWithPlayerEvent();
 }