public override void _Ready() { headNode = (CollisionShape)GetNode(headPath); headRay = (RayCast)headNode.GetNode("head"); initSignals(); initPlayer(); intializeGUI(); initInput(); changeBodyMaterial(); }
public override void _Ready() { headNode = (CollisionShape)GetNode(headPath); headRay = (RayCast)headNode.GetNode("head"); initSignals(); initPlayer(); intializeGUI(); initInput(); changeBodyMaterial(); }