示例#1
0
 /// <summary>
 /// OnMouseUp
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void GLTileControl_MouseUp(object sender, MouseEventArgs e)
 {
     // Transmit event to the selection box
     if (CollisionSelection != null && ColisionBox.Checked)
     {
         CollisionSelection.OnMouseUp(e);
     }
 }
示例#2
0
        /// <summary>
        /// OnMouseMove
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GLTileControl_MouseMove(object sender, MouseEventArgs e)
        {
            // If scrolling with the middle mouse button
            if (e.Button == MouseButtons.Middle || e.Button == MouseButtons.Right)
            {
                // Smooth the value
                //Point pos = Point.Empty;
                TileOffset.X -= (LastMousePos.X - e.X) / 1;
                TileOffset.Y -= (LastMousePos.Y - e.Y) / 1;

                // Store last mouse location
                LastMousePos = e.Location;

                return;
            }

            // Prints the location of the mouse
            //int zoomvalue = Int32.Parse((string)ZoomBox.SelectedItem) / 100;
            int zoomvalue = int.Parse((string)ZoomBox.SelectedItem);

            PositionLabel.Text = (int)((e.Location.X - TileOffset.X) / zoomvalue) + "," + (int)((e.Location.Y - TileOffset.Y) / zoomvalue);

            // Prints the size of the current tile
            SizeLabel.Text = CollisionSelection.Rectangle.Width + "," + CollisionSelection.Rectangle.Height;

            // Set the collision box
            if (CollisionSelection != null && ColisionBox.Checked)
            {
                CollisionSelection.OnMouseMove(e);
            }


            // Set the hotspot
            if (HotSpotBox.Checked && e.Button == MouseButtons.Left)
            {
                if (CurrentTile != null)
                {
                    // Get zoom value
                    //int zoomvalue = Int32.Parse((string)ZoomBox.SelectedItem) / 100;

                    Point pos = Point.Empty;
                    pos.X = (e.Location.X - TileOffset.X) / zoomvalue;
                    pos.Y = (e.Location.Y - TileOffset.Y) / zoomvalue;

                    CurrentTile.Pivot = pos;
                }
            }
        }
示例#3
0
        /// <summary>
        /// OnMouseDown
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GLTileControl_MouseDown(object sender, MouseEventArgs e)
        {
            // Size the selection box
            if (CollisionSelection.MouseTool == MouseTools.NoTool &&
                e.Button == MouseButtons.Left &&
                ColisionBox.Checked)
            {
                int zoomvalue = Int32.Parse((string)ZoomBox.SelectedItem);

                CollisionSelection.Rectangle.X      = (e.Location.X - TileOffset.X) / zoomvalue;
                CollisionSelection.Rectangle.Y      = (e.Location.Y - TileOffset.Y) / zoomvalue;
                CollisionSelection.Rectangle.Width  = 0;
                CollisionSelection.Rectangle.Height = 0;

                CollisionSelection.MouseTool = MouseTools.SizeDownRight;
            }


            // Transmit event to the selection box
            if (CollisionSelection != null && ColisionBox.Checked)
            {
                CollisionSelection.OnMouseDown(e);
            }


            // Set the hotspot
            if (HotSpotBox.Checked && e.Button == MouseButtons.Left)
            {
                if (CurrentTile != null)
                {
                    // Get zoom value
                    int zoomvalue = Int32.Parse((string)ZoomBox.SelectedItem);

                    Point pos = Point.Empty;
                    pos.X = (e.Location.X - TileOffset.X) / zoomvalue;
                    pos.Y = (e.Location.Y - TileOffset.Y) / zoomvalue;

                    CurrentTile.Pivot = pos;
                }
            }

            // Pan the texture
            if (e.Button == MouseButtons.Middle || e.Button == MouseButtons.Right)
            {
                LastMousePos = e.Location;
            }
        }
示例#4
0
        /// <summary>
        /// OnPaint event
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GLTileControl_Paint(object sender, PaintEventArgs e)
        {
            GLTileControl.MakeCurrent();
            Display.ClearBuffers();


            Batch.Begin();


            // Background texture
            Rectangle dst = new Rectangle(Point.Empty, GLTileControl.Size);

            Batch.Draw(CheckerBoard, dst, dst, Color.White);


            // No tiles, no draw !
            if (CurrentTile != null)
            {
                // Get zoom value
                float zoomvalue = float.Parse((string)ZoomBox.SelectedItem);

                // Draw the tile
                Vector4 zoom = new Vector4();
                zoom.X = TileOffset.X;
                zoom.Y = TileOffset.Y;
                zoom.Z = CurrentTile.Rectangle.Width * zoomvalue;
                zoom.W = CurrentTile.Rectangle.Height * zoomvalue;

                // Texture source
                Vector4 src = new Vector4(
                    CurrentTile.Rectangle.X, CurrentTile.Rectangle.Y,
                    CurrentTile.Size.Width, CurrentTile.Size.Height);

                Batch.Draw(TileSet.Texture, zoom, src, Color.White);


                // Draw Collision box
                if (CollisionSelection != null && ColisionBox.Checked)
                {
                    CollisionSelection.Zoom   = zoomvalue;
                    CollisionSelection.Offset = TileOffset;
                    CurrentTile.CollisionBox  = CollisionSelection.Rectangle;
                    CollisionSelection.Draw(Batch);
                }

                // Draw origin
                if (HotSpotBox.Checked)
                {
                    Point pos = Point.Empty;
                    pos.X = (int)(CurrentTile.Pivot.X * zoomvalue + TileOffset.X);
                    pos.Y = (int)(CurrentTile.Pivot.Y * zoomvalue + TileOffset.Y);

                    Rectangle rect = new Rectangle(pos, new Size((int)zoomvalue, (int)zoomvalue));
                    Batch.FillRectangle(rect, Color.Red);
                }
            }


            Batch.End();
            GLTileControl.SwapBuffers();
        }