public CollisionRule(Objectmap objMap, CollisionAction action, Type[] objFilter = null, Action <PhysicalObject> method = null) { //validate objFilter foreach (Type objType in objFilter) { if (!objType.IsSubclassOf(typeof(PhysicalObject))) { throw new InvalidObjectTypeException("objType in objFilter (" + objType.ToString() + ") is not a subclass of PhysicalObject"); } } Type = CollisionRuleType.Objectmap; Target = objMap; if (objFilter != null) { ObjectmapFilter = new List <Type>(objFilter); FilterEnabled = true; } else { FilterEnabled = false; } Action = action; Method = method; }
public CollisionRule(PhysicalObject obj, CollisionAction action, Action <PhysicalObject> method = null) { Type = CollisionRuleType.Object; Target = obj; Action = action; Method = method; }
public CollisionRule(Shape shape, CollisionAction action, Action <Shape> method = null) { Type = CollisionRuleType.Shape; Target = shape; Action = action; Method = method; }
public CollisionRule(PhysicalObject obj, CollisionAction action, Action<PhysicalObject> method = null) { Type = CollisionRuleType.Object; Target = obj; Action = action; Method = method; }
public CollisionRule(Shape shape, CollisionAction action, Action<Shape> method = null) { Type = CollisionRuleType.Shape; Target = shape; Action = action; Method = method; }
public CollisionRule(Type objType, CollisionAction action, Action<PhysicalObject> method = null) { //validate objType if (!objType.IsSubclassOf(typeof(PhysicalObject))) throw new InvalidObjectTypeException("objType (" + objType + ") is not a subclass of PhysicalObject"); Type = CollisionRuleType.ObjectType; Target = objType; Action = action; Method = method; }
public CollisionRule(Type objType, CollisionAction action, Action <PhysicalObject> method = null) { //validate objType if (!objType.IsSubclassOf(typeof(PhysicalObject))) { throw new InvalidObjectTypeException("objType (" + objType.ToString() + ") is not a subclass of PhysicalObject"); } Type = CollisionRuleType.ObjectType; Target = objType; Action = action; Method = method; }
public CollisionRule(Spritemap spritemap, CollisionAction action, Sprite[] spriteFilter = null, Action <PhysicalObject> method = null) { Type = CollisionRuleType.Spritemap; Target = spritemap; if (spriteFilter != null) { SpritemapFilter = new List <Sprite>(spriteFilter); FilterEnabled = true; } else { FilterEnabled = false; } Action = action; Method = method; }
public CollisionRule(GameObjectCollection objMap, CollisionAction action, Type[] objFilter = null, Action<PhysicalObject> method = null) { Type = CollisionRuleType.Objectmap; Target = objMap; Action = action; Method = method; if (objFilter != null) { //validate the filter foreach (Type objType in objFilter) { if (!objType.IsSubclassOf(typeof (PhysicalObject))) throw new InvalidObjectTypeException("objType in objFilter (" + objType + ") is not a subclass of PhysicalObject"); } ObjectmapFilter = new List<Type>(objFilter); FilterEnabled = true; } else FilterEnabled = false; }