public void BulletCollideEnemyTest() { Vector2 enemysPosition = new Vector2(200, 100); Vector2 bulletPosition = new Vector2(228, 164); const LevelType levelType = LevelType.Easy; const Byte enemyFrame = 5; Boolean collide = CollisionManager.BulletCollideEnemy(enemysPosition, bulletPosition, levelType, enemyFrame); Assert.That(collide, Is.True); }