public static bool TestCollision(CollisionHull2D a, CollisionHull2D b) { CollisionHullType2D hullTypeA = a.type; CollisionHullType2D hullTypeB = b.type; if (hullTypeA == CollisionHullType2D.hull_circle) { if (hullTypeB == CollisionHullType2D.hull_circle) { collided = a.TestCollsionVsCircle(b.GetComponent <CirlceCollisionHull2D>()); } if (hullTypeB == CollisionHullType2D.hull_aabb) { collided = a.TestCollsionVsAABB(b.GetComponent <AABBCollisionHull2D>()); } if (hullTypeB == CollisionHullType2D.hull_obb) { collided = a.TestCollsionVsOBB(b.GetComponent <OBBCollisionHull2D>()); } } else if (hullTypeA == CollisionHullType2D.hull_aabb) { if (hullTypeB == CollisionHullType2D.hull_circle) { collided = a.TestCollsionVsCircle(b.GetComponent <CirlceCollisionHull2D>()); } if (hullTypeB == CollisionHullType2D.hull_aabb) { collided = a.TestCollsionVsAABB(b.GetComponent <AABBCollisionHull2D>()); } if (hullTypeB == CollisionHullType2D.hull_obb) { collided = a.TestCollsionVsOBB(b.GetComponent <OBBCollisionHull2D>()); } } else if (hullTypeA == CollisionHullType2D.hull_obb) { if (hullTypeB == CollisionHullType2D.hull_circle) { collided = a.TestCollsionVsCircle(b.GetComponent <CirlceCollisionHull2D>()); } if (hullTypeB == CollisionHullType2D.hull_aabb) { collided = a.TestCollsionVsAABB(b.GetComponent <AABBCollisionHull2D>()); } if (hullTypeB == CollisionHullType2D.hull_obb) { collided = a.TestCollsionVsOBB(b.GetComponent <OBBCollisionHull2D>()); } } return(collided); }
public CollisionPairKey(CollisionHullType2D collTypeA, CollisionHullType2D collTypeB) { if (collTypeA <= collTypeB) { _collTypes[0] = collTypeA; _collTypes[1] = collTypeB; } else { _collTypes[0] = collTypeB; _collTypes[1] = collTypeA; } }
protected CollisionHull2D(CollisionHullType2D hullType) { type = hullType; }
protected CollisionHull2D(CollisionHullType2D type_set) { type = type_set; }
protected CollisionHull2D(CollisionHullType2D _type) { type = _type; }
protected void fake_constructor(CollisionHullType2D type_set, CollisionHull2D self) { type = type_set; }
protected CollisionHull2D(CollisionHullType2D collisionType) { particle = GetComponent <Particle2D>(); type = collisionType; }