void NarrowCollisionCheck() { HullCollision col; for (int i = 0; i < Collisions.Count; i++) { col = Collisions[i]; if (col.a.GetHullType() == CollisionHull3D.hullType.Sphere) { if (col.b.GetHullType() == CollisionHull3D.hullType.Sphere) // sphere sphere { CollisionHull3D.SphereSphereCollision(col); if (col.status) { col.a.gameObject.GetComponent <Renderer>().material.color = Color.green; col.b.gameObject.GetComponent <Renderer>().material.color = Color.green; } } else if (col.b.GetHullType() == CollisionHull3D.hullType.AABB) // sphere aabb { CollisionHull3D.SphereAABBCollision(col); if (col.status) { col.a.gameObject.GetComponent <Renderer>().material.color = Color.green; col.b.gameObject.GetComponent <Renderer>().material.color = Color.green; } } else if (col.b.GetHullType() == CollisionHull3D.hullType.OBB) // sphere obb { CollisionHull3D.SphereOBBCollision(col); if (col.status) { col.a.gameObject.GetComponent <Renderer>().material.color = Color.green; col.b.gameObject.GetComponent <Renderer>().material.color = Color.green; } } } else if (col.a.GetHullType() == CollisionHull3D.hullType.AABB) { if (col.b.GetHullType() == CollisionHull3D.hullType.Sphere) // aabb sphere { CollisionHull3D.SphereAABBCollision(col); if (col.status) { col.a.gameObject.GetComponent <Renderer>().material.color = Color.green; col.b.gameObject.GetComponent <Renderer>().material.color = Color.green; } } else if (col.b.GetHullType() == CollisionHull3D.hullType.AABB) // aabb aabb { CollisionHull3D.AABBAABBCollision(col); if (col.status) { col.a.gameObject.GetComponent <Renderer>().material.color = Color.green; col.b.gameObject.GetComponent <Renderer>().material.color = Color.green; } } /* * else if (col.b.GetHullType() == CollisionHull3D.hullType.OBB) // aabb obb * { * CollisionHull3D.AABBOBBCollision(col); * if (col.status) * { * col.a.gameObject.GetComponent<Renderer>().material.color = Color.green; * col.b.gameObject.GetComponent<Renderer>().material.color = Color.green; * } * }*/ } else if (col.a.GetHullType() == CollisionHull3D.hullType.OBB) // { if (col.b.GetHullType() == CollisionHull3D.hullType.Sphere) { CollisionHull3D.SphereOBBCollision(col); if (col.status) { col.a.gameObject.GetComponent <Renderer>().material.color = Color.green; col.b.gameObject.GetComponent <Renderer>().material.color = Color.green; } } /* * else if (col.b.GetHullType() == CollisionHull3D.hullType.AABB) * { * CollisionHull3D.AABBOBBCollision(col); * if (col.status) * { * * } * } * else if (col.b.GetHullType() == CollisionHull3D.hullType.OBB) * { * //Debug.Log("entered OBBOBB collision checker"); * CollisionHull3D.OBBOBBCollision(col); * if (col.status) * { * * } * }*/ } } }